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| The Magic of Dance |
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Posted by: Immortal Cyan - 05-20-2018, 01:28 PM - Forum: Sleibte
- Replies (42)
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Thread Status: Closed
Players Involved: Immortal Cyan, CommanderHorvat, Zaz
Characters Involved: Ève, Faust, Beriadan, the Dust Magic Dragon Mage
Setting: Sleibte West, Yfrelo City, Mage Guild of Sleibte, Examination Hall
Time: Current, Morning
Weather: Rain, Clear within Yfrelo
Theme: Breathe Carolina, Dropgun, Kaleena Zanders - Sweet Dreams (feat. Kaleena Zanders)
Rain fell outside of the weather warding shield covering Yfrelo City. The shield protected the city from the ill effects of inclement conditions, but the smell of rain could still be sensed on the nostrils of the inhabitants and the sight of the cloudy blue-gray sky could easily be perceived by the eyes. Having lived within Yfrelo for most of her life, by pure instinct, Ève thought the shield to be a comforting presence. However, she occasionally found herself missing the feel of rain pattering against her skin, and it was quite often that she went outside of the shield to feel exactly that. Quite simply, she was a dancer, and nothing felt better to her than dancing in the rain.
Unfortunately, she did not anticipate having the chance to do that today. It was the day of her examination for her potential entrance into the Mage Guild of Sleibte. Today, her dance would be utilized to encourage the flow of vikta within and without her body. Within the span of a few hours, she would have to prove to the leaders of the guild that her somewhat unique method of casting magic was viable and efficient, a task which had taken her years to accomplish at the college. Ève knew that she needed to fulfill a tall order, but she had not spent her time separated from the college in idle. She had prepared, practiced, refined, trained, and studied independently for months. Her skills with fire magic had improved significantly, but as always with magic, there was still much for her to learn. After all, magic was a field that people spent centuries learning, yet many still never reached a high level of mastery.
Ève had dressed in an especially glamorous fashion, as she was wont to do for most days. A gold-colored pair of high heels were strapped to her feet, which added a few extra inches to her height. Her dress was made of pure purple fabric, and it fit quite tightly against her form to perfectly accentuate the feminine contours of her body. It was the kind of garment that looked more difficult to move in than it actually was, especially given the tightness of the long, ankle-length skirt portion of the dress against her thighs. Finally, a pair of oversized gold-colored hoop earrings adorned her ears, along with a gold-colored nostril piercing on the left side of her nose.
With a sharp clacking sound marking her passage as her high heels struck the floor, Ève strode into the examination room with her eyes locked ahead, intent and focused on the task at hand. She stopped at the middle of the room, in perfect view of the archmages who would judge her skills for admittance into the guild. After stopping, Ève lowered into a bow and held her position for a few seconds, before rising to meet the eyes of her judges once more.
"My name is Ève. I have arrived for my evaluation of potential admittance into the Mage Guild of Sleibte."
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| Out For A Walk |
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Posted by: Zaz - 05-14-2018, 11:48 PM - Forum: Xira
- Replies (34)
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Thread Status: Closed
Players involved: Zaz, King Fury
Characters involved: Beriadan, Areal
Setting: Bera Forest
Time: Current, Noon
Weather: Clear, Somewhat Spooky
The air here was always calm, soothing even. Some may say this forest was creepy, but for Beriadan, it was peaceful. He often took walks here, whenever he wasn't busy doing research, as it tended to calm him. The surreal voices of the birds around always strangely resonated with him. Even the trees seemed to make noise. And yet, surrounded by so many faint, eerie sounds, he felt at peace. He supposed it was him feeling nostalgic for his first home, for Elesseas. While Linosea forest certainly wasn't as creepy, nor was it as small, this place still reminded him of his old home. This too was not a mundane forest. There was a certain magic in the air, widely claimed to be the nearby shrine's doing. Beriadan didn't care why the forest was magical. He just loved that it was.
A small grunt would escape from Beriadan as he stretched his arms, causing his sleeveless leather top to flex as well. He did need to get out more again. He had spent the past several days in libraries and his home, trying to find out anything he could about the current Oracle situation. Sure, the situation was important, but there was only so much he could do without more information. That and he needed to take breaks. No good would come from overstressing himself. Many people may have thought of different ways to relax, but for Beriadan, walking through a creepy, somewhat magical forest would do just fine. Brushing his hand against a tree as he walked by, he breathed in the crisp air and let out a deep sigh. This truly was an interesting place, wasn't it?
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| Tales of Seliel City |
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Posted by: Bounce - 05-13-2018, 04:38 AM - Forum: Writing Center
- Replies (34)
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"...and his eyes have all the seeming of a demon's that is dreaming..."
- E. A. Poe
Thread Status: Open | Suggested Soundtrack: Memoirs of the Forgotten
The lady was sewing.
She was seated by the fire, just outside a mud brick hovel with a thatched roof. Her handiwork the labor that produced the clothes on their backs. Around them was a small farm.
It seemed a simpler time. Not a dream so much as it was stepped back through a half-remembered memory of a time long ago.
He'd been a girl then. He'd been alive then. The woman by the fire was the girl's mother. She would raise her head and look over at her daughter, but there was no face. The haze of time shrouded the recollection. The girl could turn her head and see silhouettes out in the field, laboring, toiling with the earth, but couldn't discern who they were. They were just shadows.
The girl turned back to gaze at the faceless woman that was sewing by the fire.
She would hum while she worked, but the girl knew only silence. The melody playing just out of earshot, it's memory forever at the tip of her tongue yet never recalled.
The girl would return here -- this place, this memory -- many times. And on each such occasion it was the same. Shadows in the field. A lady without a face. Music without a sound. But this memory, however poorly remembered, was precious to her. This was life.
This was life as she knew it.
This was life as she had known it.
"LAND HO!"
Red eyes opened. The gaze behind them was nothing human. It was a predator. Something not entirely of this world. Not the world of the living in any regard.
"Look alive! Man the rigging. LAND HO!"
Gone, now, was the form of the girl. Her physical form broken and left behind like the forgotten parts of the memory. In her place was a boy, if he could be called as such. A spectral wraith whose cherubic face and deceiving form masked a killer that had stalked across the Warring Plains of Katakarthia for ten thousand years.
Above him, the wood planks of the ceiling rattled with the sound of feet pouding over the top of the deck. Rolling to one side, the boy dropped from out of the hammock where he had been resting. The ship was listing more now. The roll and ebb violently jarring the child as he worked to find his balance. The sound of the ocean beating against the side of the ship echoed through the interior.
As did the sound of birds.
Land ho, indeed.
The child-like wraith dressed in a simple tunic, pulling a shock of raven black hair through the neck. A pair of short horns stood out from the scalp. Dark lines ran from the base of his eyes along the contours of his cheeks toward the jaw, as though he were crying black tears. A double wrap belt cinched the waist of the tunic, to which a sword of Angelic construction was girded. His feet were shod in leather bindings that wrapped halfway up his shin.
Daylight stabbed at him as the child stuck his head above deck. Grimacing, the boy grit his teeth and squinted painfully through the garish light as he made his way out onto the topside deck.
The view from the side of the ship was spectacular. In ten thousand years, the boy could still count on one hand the number of times that he had ventured from Katakarthia. Only one other time had he come to Seliel City. The voyage here from Death Fortress was nothing if not annoying, even for a wraith who need not bother with food or drink. But the sight of the city on the horizon was no less impressive a second time.
Drifting over to the railing, the soul hunter raised a hand to shield his eyes from the brilliant sun that radiated overhead. The gesture nothing if not made in vain, as the light seemed to pass right through the bluish flesh, revealing the spectre for what it was and what it wasn't.
Ordinarily, the boy would have used a spell to disguise himself when arriving in a public port such as this. But Seliel City was no mere city. Magical creatures of all type occupied its walls. His poor illusion was a mere trick of the light. Shadow and shadowplay. In a place like Seliel City, there was no need for such a parlor trick. On those who would take notice, it would offer no protection. And most wouldn't take notice because there would be a dragon or some other equally inhuman creation passing through the streets as well.
How much time had passed since he had voyaged to this port, to these canals? He wasn't certain. One year seemed the same as the last, the child mused quietly, as the boat he had ridden in arrived at the dock.
He would voyage on foot from this point on.
Stepping up on the dock, the child had to pause and wait for a break in the crowds moving along the waterfront before he could begin to step across the bustling market. Seliel City was a true metropolis. The boy knew of no other city like it. And with crowds as stifling as this, particularly for one as small as he, the child-wraith wasn't certain he would want to discover a busier locale even if one existed.
Of course, part of what made his voyage difficult was that the soul hunter didn't stop for just the living traffic.
The ghosts of merchants. The wailing of widows crying out to a sea that robbed them of their lovers. There was more taking place in just the docks of Seliel City than most living here would ever know.
But the dead could always recognize one another.
The child's footsteps continued, then just suddenly stopped. At first, the boy couldn't have even said why he had stopped. The hair stood up along the nape of his neck. An eerie sensation washed over him. Deja vu. Or the feeling of someone walking over his grave.
...or, her grave, assuming his progenitor or past host had such a dignity afforded her. More likely not, though such was not a line of thought that the soul hunter desired to dwell upon.
The boy turned his head. The realized too late that he had looked the wrong way and turned around instead.
Standing at the edge of the dock was a lithe form wrapped in a white funerary shroud. That was it. Just standing there. Waiting.
Strange as such a sight may have been, the people passing by paid her no mind. Several walked right through her, as she wasn't really there.
A ghost.
The hooded figure turned to regard the small wraith. As their eyes met, the boy recognized the ghost as that of a young woman. A person he had never met before.
A person that had some connection to him.
Whatever the cause of their relationship to one another, the boy found himself averting his eyes a moment later. Head down, he started to move back through the crowd.
He didn't look back.
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| Khalid |
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Posted by: Captain Jordan - 05-12-2018, 10:01 PM - Forum: Character Profiles
- Replies (1)
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Character's Name: Khalid
Nicknames: Khal
Age: 16
Gender: Male
Species: Sol'tera
Abilities: Like all Sol'terans, Khalid possesses higher speed, strength and senses than Humans, a natural ability he derives from the sun absorbed through the tattoo on his cheek. This power aids his physical abilities during the day, during which he is the most powerful, but can be stored for use at night. These abilities have aided him in the development of other skills, most noticeably in his proficiency in combat forms, both with and without the aid of a kopis short sword. These combat skills are by no means at an adept level, but Khalid is skilled for his age and size.
Khalid's tribe lacks an adept mage to teach and hone magic skills, so he is trained simply a basic mage of light and fire, able to summon the elemental forms and manipulate them in simple ways. Yet his potential remains untapped, a resource available to him if only he could access it. He enjoys experimenting with these powers and stretching the limits of his control, sometimes with troublesome results, but always with some new insight on the true depth of power he could wield.
Appearance: This desert youth is tall (5'11"/1.8m) and lanky, a consequence of adolescence's curse that keeps him only a few years from maturity, but his lean figure belies well-toned muscles from a life spent in physical activity. Sharp hazel eyes view the world with a yearning fire, bordered by thick, dark eyebrows that match his dusky, wavy hair. His complexion is the color of the sands he grew up around, bronzed by the suns of a thousand generations, marred in a few places by the scars that showcase the harsh life in the desert, and marked by the tattoos which adorn his body, though most visible is the one on his left cheek. He often wears the colorful robes and scarves of his people when appropriate, though he views the customary kufiya-like headdress with disdain and will often go without.
Personality: Khalid is a duteous son and member of the al-Bousaid tribe, quick in his studies and tenacious in their mastery. Only when the tasks are done does he let his mind wander, his dreams are strong and vivid, though none could accuse the youth of having his head in the clouds. He is grounded and sound in his thinking, almost to a logical extent, though the passion of childhood has not yet faded away. Khalid can still enjoy fun and whimsy, and the youth has developed a crisp wit that comes out when he feels comfortable. He is friendly and welcoming with almost everyone, though his deepest self is reserved only for his closest friends and family.
History: Life in the desert is harsh. The tribe of al-Bousaid knows that better than most. Their annual trek across the Nkazon Desert is fraught with peril; thirst, heat, bandits and predators both natural and unnatural plague their isolated route. Few dare to quest across its vast wastelands like the Sol'tera, and even then only the most hardy. Their income from trade is sufficient, but the tribe aims not for riches or power. They follow the task set to them by the gods, to defend against the darkness that haunts the world. Though devout followers, they are not the strongest tribe, and have often relied on numbers to combat a serious foe.
That life was unsatisfactory for some, but not for the parents of Khalid. Their centuries of life had instilled within them a purpose, and Khalid was born of that purpose. Had everything gone as normal, perhaps Khalid would have adopted that purpose as his own and remained with the tribe for his life as well, working alongside his parents and siblings to eek out a living upon the dunes of the Nkazon, and stamping out darkness wherever it was found. But the idyllic lives of children imagined by their parents rarely come true.
By the time he was 9, it was apparent that Khalid was unusual. He was among only a few children within the tribe, the resources of the tribe too precious to expend. Yet even in play he demonstrated a strangeness, a gift of perception and talent for skills that would typically be beyond the capabilities of his age. Thus his time of play was ended, instead to be filled with instruction. He learned the proper way to ride the horses that carried the tribe's warriors, to tend the draft animals that pulled their carts and wagons in which he once rode, to wield a kopis sword and use it in a fight, and to learn the discipline and control required to handle the magic of the Sol'tera.
As Khalid grew into adolescence, his skills improved through training and use, and he was entrusted with more responsibility. Yet in this eyes of his parents and his tribe, he was still not yet a man of his own. Khalid had designs for when he reached manhood, marriage to a bride of his tribe's choosing and a caravan existence held little interest for him, but he kept his desires to himself. Little did he know that they would be thrust upon him long before he was ever ready.
Roleplay Sample:
The sea stretched out before them, undulating in waves that cascaded into valleys, an unending horizon that blurred with the sky. Yet this was no ocean of water, the sea waves were made of sand, the windswept dunes carving mountains and valleys across the vast wasteland expanse. Heat baked the land as Haliea shined her face upon it, causing the air to shimmer and become visible; Zarkos played tricks on the eyes of those who ventured too long across these scorched plains. From its depths, the Nkazon felt as boundless as the ocean between lands.
Khalid had never seen an ocean, though once he had been near enough to hear one. The roaring and crashing sounds of the waves upon the cliffs walling off Jackroth's Shrine from the southern seas had terrified the younger Khalid, who had been defiantly certain that the world was ending. His spirit was finally quelled when his mother assured him that Jackroth would allow no harm to come to him within the vicinity of his Shrine. The Shrines were sacred, and though gods did not take mortal form but through their oracles, they were known to watch over their temples and protect them from harm.
That was before the Oracle of Jackroth immolated, the Shrine burned, and everyone inside was found dead.
The news had set a wave of fear through the caravan since then as they journeyed north from Eden once more, hastening through the Nkazon with a child's sense of terror. Even Khalid found himself sensitive, startling at passing shadows and jumping at the calls of buzzards perched aloft the dried branches of a lonesome tree. The unease was so apparent at times it felt like he could see it emanating from the other members of his tribe, as if Tharamos was playing tricks on him. In a moment of what seemed like clarity, the youth promised himself he would make an offering to Tharamos that evening and light some incense to assure the god of his sincerity.
As evening fell and the tribe set up camp, Khalid stole away for a moment between feeding the animals and pitching the tents they would need that night. They had found a little flat ground, a dry oasis between the unending sands of the dunes that wandered the Nkazon. A formation of rocks, their faces brightly painted in burnt reds and oranges, formed a defensive wall that the tribe had backed their camp against, and now the youth trekked to the end of it. The craigs and crevasses were absent their shadows now, the sun had hidden itself behind the rocky wall on this side, and the air was cooler here.
Stripping off his headdress felt as if unwinding a burden from his soul. Khalid shook out his sweat-damp hair, its natural waves and long curls matted flat now against his head. His left hand free, as his right bundled the head scarf into the shoulder drape that now looked grey in the dim light, he used it to brush back the hair from his eyes. It grazed against the tattoo that stood out against his cheek, and his finger unconsciously traced its pattern against his skin. The power it had absorbed during the day was stored within him now, and he still felt as strong as when the sun was high.
Bringing his hands together now, Khalid brought forth the feeling in his mind. Years of training had practice had made it almost second nature to perform small magics, but the youth intended no small magic now. Peering into the gaps between the stones at the darkness that lay there inside them, he reached out with his mind, as if possessing ethereal hands longer than his own, and drew from the power within him. He couldn't describe the feeling, only that he knew what it felt like. Latching on to the sensation, the youth stretched out his hands, and willed his desire to become manifest.
Shadows leapt from the cracks and dark places, fleeing as the light took their places. It shone with such a brilliance that Khalid was worried someone from the camp would see. But, as he knew all too well, they were busy setting up, their eyes watching for creatures and bandits lurking in the distance, not magical light from behind the rocky wall. The light grew beyond the rocks, enveloping the desert boy in its cool embrace, banishing the darkness from his body as much as from his thoughts. Like a beacon, it raced across the desert floor, vividly illuminating everything it touched, shimmering proudly in the dusk.
Then, as quickly as it appeared, it vanished. Shadows raced back to claim their hiding spot again, blending seamlessly into the darkness until there was no difference between them, and the desert returned to the calm of the evening once more. Khalid let out a breath, only now realizing he had been holding it in, and let himself smile. He made a mental note to make an offering to Haliea as well. His stomach grumbled plaintively, bemoaning the food it would miss tonight. Khalid verbally shushed it, his face still beaming. His success had been sustenance enough for tonight.
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| Looking for Answers |
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Posted by: Zaz - 05-12-2018, 09:50 PM - Forum: Xira
- Replies (38)
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Thread Status: Closed
Players involved: Zaz, KokoPuffs, Andromeda
Characters involved: Beriadan, Aziza, Karyso Snowfire
Setting: Seliel, Some Random Magic Library
Time: Current, Early Evening
Weather: Clear, Somewhat Warm
Beriadan sighed as he put another book back on the shelf. No luck. How long had he been here? About eight hours? His face was solemn as he rested his back on the bookcase. He would look down at his crossed arms, deep in thought. What in the hell was happening? Oracles were dropping left and right, seemingly slaughtered by the very gods they represented and served. And if the gods didn't do it, he would find who did. He would make them pay dearly for such atrocities. If the gods did do it, he'd no later punish them just the same, if he was able. And people coming back to life? Were these two events connected somehow? Perhaps the oracles were a sacrifice of sorts, but if so, it couldn't be to resurrect the dead randomly. Well, that could be the case if they were trying to spread chaos, but there are better ways of doing that, and they'd have to resurrect a lot of people even to begin to overwhelm the world. Damn, he didn't have enough information to conclude anything, and it frustrated him.
A small thump could be heard as Beriadan threw his head back, lightly tapping the bookcase behind him. He'd been from library to library in this city and still couldn't find anything relating to the current situation. He felt so damn useless. Turning around once more, he began to look through the plethora of books before him. There were two types of books he was currently looking for: those about oracles, and those about Necromancy. These two events happened too close together to not be related in some way, and he just had to figure out how. The latter subject was harder to find, what with the taboos and all. He did have a small collection of his own, given how rare they were to come across, but reading them had given him no clues. Reading books about oracles hadn't gotten him any closer to the truth either. There were accounts of previous oracles dying by their gods, but nothing except the fact that they had was recorded. Just why were people so accepting of such madness was beyond him, and he just kept looking.
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| Troian |
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Posted by: Bounce - 05-12-2018, 11:22 AM - Forum: Character Profiles
- Replies (1)
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Art credit E. H. Macmillan & Massimo Carnevale.
Character's Name: Troian
Nicknames: The Dark Child, Deathwalker, Troi (Troy), Ian, Boy
Age: Unknown (~10,000 years)
Gender: Male (formerly female)
Species: Reaper (formerly human)
Abilities: Troian is a stereotypical battle-mage, wielding sword and sorcery in combat. A veteran of many campaigns in the Angel-Demon Wars, his skill as a swordsman is exceptional. Small, lithe, and with an unholy strength to his movements, Troian is a lightning bruiser as a melee combatant. He favors short (arming) or bastard swords, those that are intended for use as one- or hand-and-a-half, as his short stature makes wielding larger swords both awkward and cumbersome. A mimic, rather than a true shapeshifter, Troian adopts the illusion of humanity to avoid attracting unwanted attention in public. As a servant of Darkness, Troian's abilities are strongest at night and weakest in daylight, with significant shifts in potency at dusk and dawn respectively. This potency was also influenced by the phase of the moon, the appearance of a blood moon (lunar eclipse), or during a solar eclipse. As his physical body is merely a manifestation of black magic, Troian does not eat or drink, but subsists by siphoning magic or life energies.
Nature Magic (Necromancy). A being of pure soul energy, however twisted or corrupt, Troian (indeed, all Reapers) is the product of necromancy. An eldritch aura surrounds any use of his power, invoking the baleful light of hellfire and the acrid scent of sulfur whenever he invokes the unholy magic. Summoning the will o' wisp for hellish light, conjuring bolts of hellfire, speaking to the dead, or stepping through shadows are the usual extent of Troian's application of necromancy. At the extreme, animating or raising the dead is within his power, but only during the blood moon (lunar eclipse) or full moon phase. During the new moon phase, Troian finds that he is unable to conjure even a will o' wisp, but is still able to commune with the dead. He exhibits latent corpsevision, able to perceive ghosts and spirits that haunt the living world. The drain on his magical essence when he shadow teleports increases exponentially as distance increases.
Appearance: The last act of defiance by a soul struggling to maintain the fading vestiges of its humanity, Troian appears as a young boy. In his true form, Troian appears as a spectral wraith surrounded by an aura of hellfire. Two small horns poke through a short crop of black hair. His eyes are a brilliant red, gleaming with the light of the blood moon. His human facade maintains a similar likeness, being short in stature, possessed of a round, cherubic face, adorned with a crown of straw-colored hair. In human disguise, his eyes are a vibrant, green, yet still seem to glow with an otherworldly light. His typical attire consists of a short-sleeved tunic that fell to the knees, belted at the waist, and a pair of caligea-style sandals that wrap up the leg to mid-shin. A short cape, or saie, may be worn in colder weather for appearances sake. During the invasion of the lands of Light and Plenty (c. 5395), he wore a baldric that identified him as a soldier in the XIVth Legion, otherwise known as the Dishonored Brigade.
Personality: Troian presents as contemplative and composed, though with the curiosity and energy of youth that his appearance would suggest appropriate. An adherent to the god Norak, Troian worshiped peace in addition to death. In disputes or conflicts, he typically adopted the role of mediator. He is opposed to chaos, preferring order. This distinction could be described as either Lawful Neutral or Lawful Evil in terms of traditional views of alignment. A capable strategist, Troian exhibits a juvenile, restless energy that predisposes him to be on the front lines of combat. As a melee combatant, Troian could be compared to a surgeon for his habit of evaluating his target and quickly dispatching them with methodical precision. Though aptly described as a cold, calculating killer, Troian is remarkably polite. Many who cross paths with him mistake the Reaper for a mere page boy or squire, owing to his practice of chivalry.
Weaknesses: As an entity composed of dark magic, Troian is weakened by light magic. Additionally, as Troian is not alive, healing magic has an opposite effect on him. In daylight, he retains his ability to speak with the dead, but is as weak as an ordinary child. His magic is strongest during night, and its potency is influenced by the phases of the moon. During a new moon, Troian is as vulnerable at night as he is during the day. He is also vulnerable to silver, due to its purity and magic-channeling properties.
Notable Possessions:- Sword of Mordecai - A short sword (styled in the likeness of a Pompei gladius) taken from the Angel Mordecai during the Famine-Plenty Wars, previously used as a ceremonial and coronation instrument prior to the onset of the Angel-Demon conflict. The blade is coated in silver, and inscribed in runes authored in the language of the original Angels.
- Darkness Stone Pendant - A small pendant carved in the likeness of an icon of the god Norak, used as a magical battery to sustain his human illusion during the day or new moon phase, when his powers are at their weakest.
History: It is difficult to construct the exact origins of Troian, as the creature that exists now is an amalgamation of souls fused together through necromancy on a scale that could only be described as horrific. In dreams, Troian recalls fleeting glimpses of life. Mostly, the life of a young girl. While unable to be certain, Troian has come to believe that the girl he sees in his dreams is likely the child whose soul served as the host for the Reaper that would later emerge. Her body, along with her identity, and those of whatever other poor souls might be wrapped up in Troian's being, ceased to exist long, long ago. How long is a question that Troian doesn't even know, having existed for some time as a mere matrix of dark magic.
His earliest memories are of the invasion of the lands of Light and Plenty, a campaign started by the Famine Demons that escalated into open warfare between the Angels and the Demons. Folklore surrounding the Child of Dark claims that he came to be from the souls of the innocent dead, the villagers and children trampled under the war horses of cavalry, perhaps explaining why he adopted the physical form that he did. In any case, the newborn Reaper served as a footsoldier during the five years conflict, savagely slaughtering his way through the ranks as a member of the XIVth Legion -- which came to be known in the lands of the Angels as the Dishonored Brigade. Prior to the war's end, in Year 5395, Troian was present for the Battle of Seras Duma, where he defeated the Angel Mordecai, consuming his soul and taking his sword as a spoil of war.
After the war, Troian continued to serve the side of the Demons, frequently employed to investigate claims of the supernatural that popped up in their lands. The pursuit of the paranormal exposed him to scholarly research and to the other kingdoms of Katakarthia (aside from the Angel lands he'd familiarized himself with while raiding and pillaging). Over the course of several centuries, the boy now known as Troian had gone from indentured soldier to a free agent. Today, Troian continues to pursue rumors of beasts and forbidden knowledge, for war with the Angels is ever just over the horizon. And when it comes, those who fight with Demons will need weapons and magic that are effective against their enemies.
Sample Roleplay
A low rumble echoed through the underbrush.
The distinctive, grey furred snout cut through the foliage. The powerful frame of the predator emerging into view as the wolf passed through the brush with barely a sound. Through the canopy above, the fading light of dusk cast a haunting silhouette. A shadow among the shadows. The whites of the beast’s fangs resplendent as it opened it’s serrated maw, another low roll of growled thunder echoing through the trees.
Then two more appeared, as though demons of air and darkness. The wolf pack padded around the opening in the brush, before finally the first vanished off into the other side of the clearing. The two others followed quickly behind, the wolf passing into the night as silently as they had first appeared.
A light emerged from beneath a leaf, as though a firefly had taken flight. The soft light blossomed until it was a softly pulsing orb that glowed with an eerie, otherworldly light.
The haunting will o' wisp traveling in a winding spiral up through the branches. As it did, the eldritch light revealed the face of a child. His small form concealed in shadow, as he crouched up in the branches over where the wolf pack had ventured beneath. He’d been aware that he’d been hunted since departing the village, though it wasn’t until now that he could have given name or form to what lurked in the darkness.
At least now he knew.
Strange for a wolf pack to keep so near to human. Stranger still that they would hunt something as inhuman as he was. He could dispatch them, but they might not be the only thing lurking in the shadows. Better to let them pass, and each go their separate ways for now.
The boy dropped down to the path below. He paused there a moment, the dusky twilight reflecting from off a polished metal blade. His other hand was raised up in a boxer’s guard as he waited. He remained like that for awhile, listening to the sounds of the forest, as though questioning whether the wolves would have doubled back in search of their prey.
After awhile, he straightened up, the sword still held at the ready as he used his free hand to gesture to the will o' wisp. Then, like the wolf of earlier, the boy moved into the brush with barely a sound to mark his passage.
They had traveled on without incident, when the boy suddenly stopped again. This time, kneeling near where low-hanging branches extended out toward the road. Some were broken, suggesting that someone had come through him.
The wind-swept, dirt path didn’t seem to bear evidence of anyone come though. At least, not recently. Someone had though, at some point close enough that the broken twigs and rustled branches were still present.
So the road was well-traveled. Frequently traveled, to be certain.
Wild animals usually avoided such areas. So why weren't these?
Sword in hand, the child ventured into the dark of night, certain that he wasn't alone and convinced that something of ill-intent had come to this place. The question remained, what form would that something take?
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| Zaz's Plot Thread |
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Posted by: Zaz - 05-11-2018, 10:11 PM - Forum: Looking for Threads and Plotting
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Putting this here for people to put plot ideas and other fun things. I normally like to communicate through Discord, as it is faster. However, feel free to leave suggestions here if you want to.
Beriadan is currently my only character. However, and not to sound full of myself, I think he will prove to be a rather significant character. He is a powerful mage, and the inventor of Dust Magic, an entirely new method of casting magic. He is an avid explorer, so he has been around the world once or twice. While I would consider him closer to neutral, he does lean towards good or is rather just a humane individual. If something is going wrong in the world, he is likely to show up and help out where he can. Should he view the conflict as pointless, like the struggle between Angels and Demons, he will most likely ignore it, unless it starts involving innocent bystanders. As he is a Dust Mage and can cast Teleportation Magic, he can arrive wherever something important is happening rather quickly, so expect to see him around.
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| Calmund Kennaldsson |
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Posted by: Marinko - 05-05-2018, 05:57 AM - Forum: Character Profiles
- Replies (1)
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![[Image: knight_knight_by_edwarddelandreart-d9362at.jpg]](https://img00.deviantart.net/9594/i/2015/209/d/3/knight_knight_by_edwarddelandreart-d9362at.jpg)
Art Credit: Edward Delandre Art
Character's Name: Calmund Kennaldsson
Nicknames: None
Age: 28
Gender: Male
Species: Human (Undead)
Abilities:
Painlessness: After years of skin and flesh slopping off, rotting away, and tearing at the slightest touch, Calmund’s nerve endings have all but dulled to the sensation of pain by any measure. This also grants him a greater tolerance for both extreme heat and crippling cold. This is both a curse and a blessing. In combat, he is unyielding to many injuries that would break others, however, he is also incapable of properly assessing whether or not he has been hurt, and to what severity.
Mark of the Necromantress: When Calmund first awoke from the grips of death’s curse, one of his earliest goals was to seek remedies which would alleviate his suffering and the debilitating effects of the sickness he had been plagued with. With traditional healers, clerics and priests, and renowned mages at a loss, he sought out the last of his options. An isolated witch buried deep within the heart of Bera Forest who, in exchange for his assistance in deeds unsavory and a dedication to serving her when called upon, granted him a special arcane brand imbued with necromantic magic.
This mark allows his dying flesh to bind itself back together, and for him to sustain damage that would kill normal men. He is, from an arcane standpoint, a partial undead thrall. In exchange for this newfound strength, he is beholden to the call of the necromantress. Though it is rare for her to force her influence over him, there have been several occasions where she forced him to carry out her bidding and tend to affairs outside of her forest home. This mark also makes him easily detected by those sensitive to magic, and makes him radiate an aura of malevolent energy connotative with lingering necromantic essence.
Dead Flesh: Those cursed with undeath take on inverse biological properties. As a result, he is heavily resistant to the effects of healing magic, both beneficial and detrimental, due to the fact most of his body has rotten to the core. However, with this resistance also comes a vulnerability to necromantic magic not found in uncursed humans, capable of being both healed and harmed by those skilled in necromantic arts.
The nature of Calmund’s body can also interfere with those who to track and hunt via scent. Calmund exudes a pungent odor of dead, decaying flesh. Those with a sensitive sense of smell may be sickened by being too close to him, and those who attempt to track the man by his smell may struggle if they do not realize he lacks the scent of a living man and instead carries the aroma of decay.
Equipment:
Jagged Longsword: A blade scavenged from the ruins of his village, held by the town’s lead militia fighter, it was a coveted piece of equipment, and one that was well used. The blade is chipped and parts tainted with rigid callouses of rust. It’s a brutal weapon due to it’s disrepair, more akin to a serrated bludgeon than a keen blade, it bites into flesh with crooked teeth.
Adventurer’s Plate: A set of platemail found in the wake of the plague, belonging to a knight who had rested in their town the evening of the curses’ greatest bloom. He was killed by the plague, and left behind his battered old set of gear. Clearly worn for many years, it’s hundreds of scars each tell a story of a battle bravely fought for honor and glory. Now it serves as the battered bastion for Calmund’s broken body as he fights for survival. With the original owner no longer in need of it, Calmund claimed it for use on his journey. It is nearly as decrepit and decayed as he is. So far, he hasn’t encountered any who recognize it, much to his relief, but it often gives others the impression he is nothing more than a common brigand.
Wanderer’s Kit : Simple provisions for journeying: a backpack, fire stone and a bedroll.
Appearance:
A suit of mangled plate cloaked in evergreen rags, this is how Calmund appears to most. He wears the stolen suit of steel like a second skin, rarely ever removing it. Beneath the rusted, ragged armor is the hollow husk of a man. His body is busting at the seams, with chunks of flesh and ribbons of sinew and skin hanging from his body. Most of his body is wrapped thoroughly in bandages and rags soak stained with blood. His face is barely recognizable as anything but a skull, with what little muscle and flesh is left lingering around his mouth and jaw, eyes, and brows. His hair is short and matted, a gnarled nest of black fibers.
Personality:
Calmund is a man who lost everything in the blink of an eye. Cynical and somber, he wanders the world a broken man carrying on a vague and pointless quest in the hopes at some kind of closure. Calmund speaks with a wisdom and weathered pessimism far beyond someone of his relatively young age. While not outright malicious, he can be blunt, cruel, and unempathetic. This isn’t because Calmund has any definitive intentions of hurting others, but because he sees an optimistic and positive attitude as a crutch, and a weakness that he once held. He was hurt so horribly by his expectations of life before he was cursed that he fears seeing the same attitude in others.
The stoic plague knight will always attempt to take the path of least resistance. He isn’t one to be easily riled up by mockery or poor treatment. He has goals and he wants to reach them, as long as those he encounters aren’t likely to stand in his way, he will do whatever he can to avoid senseless conflict with them. However, everyone has limits, and when Calmund reaches his, he shifts into the wretched beast the curse has turned him into, prone to brutality and unrelenting attack in combat, the man is almost sadistically thorough with his brutal retaliation against those who stand to challenge him. He is not the noble knight his stolen armor makes him out to be, he is a ruthless fighter who will do whatever it takes to secure himself the victor. He fights to take down threats, not for glory or renown, and so, whatever ends the battle the quickest is his go to option.
Despite his general demeanour, Calmund is a charitable person. He knows what it is like to be left with nothing and have every person turn their back on you. He has suffered the slings of judgement and selfishness, and wishes to avoid inflicting such cruelty on others. Waywards, the downtrodden, and the less fortunate can easily find a kind friend in Calmund.
History:
Humble beginnings are abundant in the world. Calmund was not exempt from this normalcy for most of his life. Calmund was born into a family of 5. He was the youngest of his siblings: a brother named Cyndred and a sister named Raina. They were a farm family, as most common born people are. They worked their fields, tending to crops for most of the year and even managing to keep a small collective of animals to bring in money during the winter. They maintained average production, providing enough to feed them through the year and maintain good reputation with their lord. It was a difficult but simple life. Calmund, Cyndred, and their father spent their days slaving away under the scorching sun while Raina and their mother tended to the animals, maintained the farm house, and handled the daily chores.
The family went on like this for years. As he came into his own, he began to volunteer with the village militia as a town guard. He was strong, noble, and had a good reputation. Many of the village folk had encouraged him to get involved, and his father gave him the go ahead, figuring they could easily continue to manage the farmland with him gone every so often to run patrol. It was a fairly simple, if intense job. Like many small townships in the outskirts of East Sleibte, they suffered their regular problems. Dangerous wildlife, brigands and bandits, and the typical conflicts that came with maintaining a community. Calmund was always one to take the job seriously, tackling issues head on, ready to strike with spear or club and fend off anyone or anything who hoped to threatened the villagers. He was also quite skilled at mediating conflicts within the city. He garnered a good reputation for both himself and his family as a brave and dedicated man.
Sadly, things could not remain so idyllic for long. No matter how bold and brave he was, no matter how proficient he was with pike or blade, there was one thing no man could hope to challenge. Sickness, and more specifically, divine sickness.The pleasant grassy knoll that their village was founded on turned to a stomach turning vista of decay. It happened so fast, far too fast for anyone to react. People got sick, and their families got sick, and, being such a small village, there wasn’t an expert healer who lived in town. The priests and the clergy did what they could, but once they fell ill, the town crumbled to chaos. He did what he could with the few guards who stayed to stem the collapse. Moving bodies, fighting fires, chasing off bandits and petty thieves who saw the crippled state of the community as an opportunity to steal all that they pleased, but even they soon fell sick. Eventually, so did Calmund.
He awoke next to a stacked mountain of dead. Clawing his way out of the viscera, he crawled to his feet. He looked down at his arms and legs, only to see the flesh dripping off of them like a dead animal left out in the summer heat. Flies bit at his flesh, swarming in the hundreds to strip away at the dessicated meat. He had died, like the rest, but he was still walking. Still breathing. It couldn’t be real, this couldn’t be happening. But no amount of slapping or thrashing his skull shook him from the dream. Fear bubbled up inside him, twisting a dagger into his gut, he empty his stomach onto the side of the road, and sprinted towards home, stumbling and staggering as his frail body broke apart from the strain of such vigorous movement.
Dead. Every single one of them dead. His parents in their beds, his brother, lying in the field, his sister in the kitchen. Their bodies like they had been dug up out of age old graves, swarming with flies and festering with maggots. It had been a day since he last saw them alive. This wasn’t possible, this was no normal sickness. Calmund scavenged what he could from the village, packed his bags, dug 4 graves for his family, and set out towards the nearest major city. Someone had to know what was going on. There had to be someone who could help. Who could fix all this.
When he arrived at the outskirts of Yfarsel and saw the sea of white canvas tents clumsily constructed like a field of ship sails sprouted from the earth, he knew it was far, far worse than he could’ve imagined. A refugee camp, with people plagued by the same horrific decaying flesh he had awoken with. Families, crying children, screaming and squabbling and fighting, the iron clad clattering of military men attempting to maintain order at the sudden arrival of hundreds of unexpected arrivals left with no work, no supplies, and no homes. It was a disaster. Calmund did not remain amongst the other undead for long. The healers and clerics and herbalists who had come to try and help, though few that they were, had no answers nor any success at curing the condition. Many who sought answers could turn to only one conclusion: the gods had punished them. Whatever they had done wrong, whoever they had angered, whatever they had failed to achieve, they were being punished for transgressions against the gods. The refugee camp quickly turned into a frightening religious refuge. People flogging themselves, talking about making sacrifices, screaming in repentance, begging for forgiveness from the gods. It turned his stomach even more than the horrors and stench he left behind at home. If the Gods were responsible for this, truly responsible, then he would curse their names for the rest of his life. For beings meant to be their benevolent creators, their proverbial parents, to torture children, innocent people, and the unassuming for the repulsive, vile actions of a few was a crime unto itself. It was the kind of misguided authoritarianism associated with tyrants and malicious lords, not of those who were supposed to watch over this world.
Calmund left for Xira. He wanted to get far from the wake of the curse, and he had heard stories from travelers of mystics and druids deep within the sprawling forests of the continent. Following Blodet river, he made his pilgrimage to Xira. News of the plague had reached the cities by the time he arrived, and many met him with fear, scorn, and disgust. Forced to proceed with his mission in hiding, he camped alone underneath the stars whilst he continued to trek into the brush, in search of those infamous dark magicians that called the frightening, unforgiving forest home. Eventually he came across a small hut carved into a massive oak. It was here he met Adella, the enchantress witch. A slender woman whose age far exceeded her physical appearance. She claimed she knew he had come in search of her. She claimed they could strike a deal. A remedy for his curse, in exchange for his servitude. With few other options, and the misplaced trust of a farm boy who had met so few mages in his life, he agreed. She branded him with a mark of necromantic power, that would grant him capabilities beyond even those he held before he was cursed. It was no cure, which sent the boy into a rage, but with some coaxing, she convinced him it was better than nothing.
In exchange for this service, he would be expected to handle the witch’s affairs outside of the forest. Tasked with collecting for her magical objects, the power imbued remnants of great beasts, among other things. If he could meet her needs, then she would continue to research future remedies for his condition. With a goal in sight, and another burden shouldered, Calmund set off once more, in search of that which the witch needed to further his treatment, whilst also hunting down any possible explanations or other solutions on his journey.
Calmund now wanders the world, tracking down requests from the witch who imbued him with strength, seeking counsel with the wisest and greatest of given lands, and picking up work as he travels town to town, trying to maintain some normalcy and make ends meet. With nothing but blade to offer, this often means mercenary work.
Roleplay Sample:
Sample taken from this thread: http://www.demon-realm.com/showthread.php?tid=6116
Dubravka folded one leg over the other before hugging her knees gently with her hands as she stared down Evelyn and listened to her explanation. It was a good one, even if she didn't fully believe it. However, perhaps the girl had a point. There was certainly something to be learned from all of this. But she had her own data, and could analyze things herself. Increasing Invidia's security wasn't in her interest in the slightest. It wasn't against her best interest, but it played little part in her own success. No. Dubravka would want to sweeten the deal. She would also not be seen folding on her requests.
"Your purpose is irrelevant. Either those two leave and we continue our discussion, the three of you walk away, or I blow my dog whistle, and a hellhound comes charging through those doors to drag you out of here." She said, standing firm on her request. "I don't care what you plan to use the information for. It's those two's possible intentions I worry about. Here's the first bit I'll teach you for free: You can't trust a single fucking person when it comes to operations like this. Not even my driver was informed of my purpose in taking many of the actions that led me to where I sit right now." She said, looking down the bridge of her nose as she waited for the girl's answer to her ultimatum. Dubravka did not fold unless she had a good reason to. She let a stagnant silence usher them to the next topic.
"Secondly. If we're going to have this talk, I'm going to get something actually fucking useful out of it. Do you think I'm a retard, Evelyn? You get to sure up your family security, I give away my result proven methods for free, and you get to spit my words back at me and try and tell you taught me everything I already know? You must be fucking joking right now, because if someone walked into my office and told me that was their sales pitch in such plain English, I would blow their fucking head off." she growled, speaking quietly, to make sure the girl had to hang on every single word she said. Dubravka's true colors were shining through now. It was more than clear that the time for pleasantries had ended. She unfolded her legs and lurched forward, leaning over the desk.
"I want Azumi's good favor. Now I could easily get that by giving her a call right now to let her know one her captains came to me asking for the details on how I planned a coup to unseat Altair. I'm sure she'd be very happy to hear that information." She said, taking an almost patronizing tone. It was clear that was a threat, that Dubravka was making it clear Evelyn had put herself in a dangerous circumstance. She tugged on one of the cuffs of her shirt, straightening the stiff fabric.
"However, I think there is much more value to be had in her thinking of me as someone who has her best interests in mind. That's why you'll be telling her that all the information I send you home with, if we really do continue this discussion, is courtesy of Acedia. That it should be viewed as a shared wealth of knowledge with a valued ally. You're not going to kiss my ass, but you're going to become my one woman circle jerk. My name is gonna be in your mouth more than cock, and you're going to tell everyone at Invidia that I've been giving you amazing tips that will help ensure nothing like what happened here, will happen there. Because at the end of the day, reputation is the most valuable thing to me right now." She explained in full, her voice still that haughty superior tone she often spoke with. She spoke as though she had Evelyn in the palm of her hand, whether or not the girl would find that an agreeable position was yet to be revealed. Dubravka slumped back in the seat, satisfied that her delivery of the conditions had been sufficient and her end of the dealing was done.
"So, what shall it be Ms. Dunn? Want to chat, or should I be calling someone to show you back to the lobby?" She asked, her hand sliding towards the phone resting on the desk nearby, her index finger hovering over one of the buttons as she expectantly watched her guest for an answer.[/b][/b]
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