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  Hajra Myrahel (WIP)
Posted by: Sphinx - 08-21-2018, 11:11 PM - Forum: Waiting for Approval - Replies (27)

Character's Name: Hajra Myrahel
Nicknames: Monarch of Many Teeth, Serpent of Kidwe, Hajra the Usurper, Champion of Londe
Age: 274
Gender: Female
Species: Tume Elf
Abilities:
Arcane Magic - Summoning: Hajra can call beings of other dimensions to do her bidding. This magic requires a large amount of preparation, and must be performed perfectly to work. Each creature is summoned by a specific sigil, chant, and use of magic. Summoning a creature requires knowledge of that creature’s Summoning spell, or trying random patterns until a creature appears. Once a being is summoned, it must be bound, though binding spells are often worked into the Summoning spell for greater safety. Binding spells must contain greater power than the creature they are binding, and so more powerful beings are often summoned by multiple sorcerers (however, the creature is usually bound to only one). Once bound, the creature can be called into service at any time, or even remain by the caster’s side.
Summoned creatures are always fully bestial in one form and mostly human in the other, although all of their forms will retain some mark of their true nature. Some summoned creatures, called familiars, can also shapeshift into a variety of smaller animals. These creatures are not very powerful, but they help their summoner to see magic and spirits and often act as messengers. Hajra’s familiar Thostramor is a spiky reptile about the size of a dog, resembling a mix between a dragon and a toad in his true form. In every form, he retains a forked tongue.
Arcane Magic - Portals: Hajra can create small portals that lead into a personal pocket dimension. The pocket dimension is airless, so she cannot stay there long, but she can use it to store precious items and to transport herself from place to place. She cannot create portals directly from one place on Antarsia to another, but she can make a portal into her pocket dimension and a portal out of her pocket dimension to any location on Antarsia. Creating these portals is relatively simple, requiring only a short chant. Because the pocket dimension is airless, Hajra also enchants small sticks to open the portal when broken by her hands, when she has the intention of opening the portal. This keeps the sticks from opening a portal when they or stolen, or when one snaps by accident.
Shapeshifting: Hajra has the ability to shapeshift into a black mamba snake with a silver underside.
Knives: Hajra is skilled at wielding knives, whether they be throwing knives or short, bladed weapons like daggers.
Appearance: A tall and willowy woman with dark, nearly black skin and her black tresses separated into dreadlocks. Stern silver eyes peer out from over prominent cheekbones, a flat yet slightly hooked nose pointing downward to a sharp chin.  Her lithe frame is covered with compact muscles and thin scars silvered with age. Silver jewelry covers her, twining around her hair, hanging from her long ears, and piercing her nose. Often she can be seen wearing a crown of teeth taken from the creatures she has defeated, and her clothing consists of many complex layers of exquisite dark cloth.
Personality: Hajra is as prideful as many Tume are, flaunting her status with titles and trophies. She is also a kind woman, generous with those in need and helpful to those that ask for her aid. Hajra is ambitious but not rash. She is an intelligent woman who excels in strategy and statesmanship. But she is also reclusive, and prone to lies, unwilling to trust even those closest to her. While she is affectionate in the short term, she lacks in long term loyalty.
History: Hajra was born to merchant parents in the city of Londe and soon attracted attention. She was a shapeshifter, but more than that, her animal form was the kind of shape also taken by the royal family. Her infamy grew as she did, and at adulthood she found herself recruited by a revolutionary sect as a convenient figurehead. She soon became more than just the face of the operation. Hajra overthrew the current royals in a bloody coup with the help of magic and displeased citizens. Now she is head of the Tume house of elves, albeit with many political enemies and a long way to go.
Roleplay Sample: Hajra grinned a bloody smile at her sparring partner. “So now do you think I am still fit to be Head, after this all is done?”
The man shook his head and laughed. “If you kill the current one, I’ll hand you the crown myself!”
“As if I wouldn’t just take it,” she said, chuckling. Alkerin would make a good right hand, when the time came. She told him so, and he gave her the feral grin he usually reserved for battle. That was good. They had a battle to fight.
The royal spire was heavily guarded, but that matters little when most of the guards are on your side. It was all to easy to slay the few remaining loyalists. For one, an arrow to the eye. The next, a knife to the neck. The closer to the royal chambers, the more skilled and loyal the guards, but even they fell before the sheer mass of the rebellion and the prowess of its front line. Hajra headed the lot, a hulking, summoned beast obedient at her side.
At last there was the Head. His eyes flashed wide as they broke down the doors, his hands out as he cast dark spells. But it was to no avail, as one of Hajra’s throwing knives embedded itself in his chest. She strolled over, ripped the knife out, and slashed his throat for good measure. Alkerin, winking, handed her the crown. Hajra donned it and sat, clicking her nails against the arms of her throne. The revolutionarys bowed, smiling bloody smiles.

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  Hello
Posted by: Insalius - 07-31-2018, 03:32 PM - Forum: Introductions and Farewells - Replies (35)

I've been looking for a new fantasy RP site since the last one I was on had to close, and this one seems interesting. A bit about me, I've been RPing online for near a decade now, though I also run D&D and other games IRL quite often. My interests run the gamut from Fantasy to Sci-Fi to...well, I suppose anything that just catches my interest. It's nice to meet you all, and I'll join the Discord once I figure out how, for some reason I keep getting an error. Perhaps it's just my work computer causing an issue. In any case, I look forward to seeing what kinds of stories I can create here!

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  When Two Worlds Collide
Posted by: Achera - 07-21-2018, 08:03 PM - Forum: Katakarthia - Replies (49)

Thread Status: closed

Players involved: Koko, Hera

Characters involved: Wrath & Celestine

Setting:  Linosea Forest near the Siriene Mountains; midday

Time: Haliea: 10th Day


------------

Oh how annoying this all was.

Day in and day out, always traveling around with little to no real aim in life. Well sure, there was a purpose but those days were few and far between. Right now, it was calm and that was what made this immortal life ever so annoying.

The wind blew through the treetops, rustling the leaves to create a small chatter as they rubbed against one another. The breeze was nice, if you weren't in a forest. Below the canopy, little wind could be felt with only the sound of the chatter above as the only reference for what the weather was like. Sunlight peaked through the cover, lighting up small patches on the forest floor. Even without the rays, it was clear that the sun was high in the sky. It was the only way you could see in a place like this.

A large figure relaxed as his demon-like eyes watched the ground below. Peace and quiet. It was what the tarsian loved most in the world even if everyday was nothing but the same. Interaction with other species was meaningless. Each one of them were a pest in his eyes but only a few mattered in some capacity to him. Then there were the ones of his own species. A quick tsk slipped through his teeth at the mere thought of his own kind. If there was anything he hated more in this world, it was probably them. Maybe not his own clan, but the rest of them... Well they could have all died for all he cared. Their existence was meaningless to him. Besides, it wasn't like the clans all got along like one big happy family. Just like any of the other species, they had their flaws and fights amongst them. More of it was rooted in territory, but this particular tarsian hated them for other reasons.

There was a reason he was called Wrath after all.

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  Greetings
Posted by: Villetta Anshelm - 07-04-2018, 07:58 AM - Forum: Introductions and Farewells - Replies (28)

Greetings, I thought I would take the time to stop by and introduce myself, and well, here I am. Been kicking around various forums for some time and decided to make this my next stop. If anyone has any ideas, fill free to toss them my direction and we'll have a chat. I'll see you all around.

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  Villetta Anshelm
Posted by: Villetta Anshelm - 07-03-2018, 11:38 AM - Forum: Character Profiles - Replies (1)

Character's Name: Villetta Anshelm

Nicknames: Vill

Age: 33

Gender: Female

Species: human

Abilities:

Appearance:
[Image: MV5BMTM3OTUwMDYwNl5BMl5BanBnXkFtZTcwNTUy...17_AL_.jpg]
Fair skinned and lovely, Villetta's appearance is hardly what one would expect from a knight. Her body is slender and quite feminine - a delight for most of the men whose eyes pass over her. She likes it this way - it helps her to appear less threatening than the bulky men that she rides alongside of. Those who eventually challenge her come to find out that the beauty of her face is nothing but a facade harboring her secret strength and skill as a fighter. Her body is lean and muscular, but not in an unpleasing way. Her body is built for dexterity - not brute strength.

Villetta's face has striking features - blue eyes with a tint of gold that almost matches her hair, eye brows that are arched in a regal manner, a smile that could lighten the darkest of nights, and lips - those hell filled lips of plump pink flesh that she snags between her teeth as a nervous habit. Under her right eye is a circular birthmark - her parents claim that she was kissed by  a goddess while she was in the womb and the mark was from the goddess's lips touching the babe's skin. Villetta's hair is long and thick - she is often an envy for other females because of this quality, however, Villetta herself has been known to cut her hair short because she hates the care that her hair needs.

As a knight, she has the traditional ostentatious dress armor that was given to her upon her initiation into knighthood; however she feels that it is gaudy and unnecessary. Villetta prefers to keep her armor lightweight and flexible. She isn't a fighter who likes to charge into battle, preferring to find her mark and take it when the time is right. She wears light mail . It lingers down in a chainmail dress, tightened by a thick leather belt that secures an iron dagger and a steel short sword. A wood short bow can be found tucked away around a quiver of arrows on her back. Villetta does not use a shield; she finds them bulky and inhibiting. Steal spaulders are fastened under her mail, and dark brown leather boots cover her feet. Additionally, she carries a pair of leather gloves, but only wears them when the weather is cold or a conflict has been premeditated.
Personality:
Villetta is not like the other women that she grew up with, nor is she like most other knights that she trained with.

Villetta is a woman of her own mind, and although she likes order, she embraces chaos the same. In her mind, following the law is one thing, but doing what is right is another in some instances.

Villetta is stubborn, hard-headed, and rarely sees her decisions as grey, instead of black and white. There is no middle ground with Villetta, and this can make her seem rather overbearing and sometimes pretentious. Villetta struggles with people seeing things differently than she does, just as she has a difficult time following orders to the letter. But Villetta is bright and she is very aware of how far she can push before she pushes too far. Villetta understands that there is a time and a place to be rebellious, and she will fall in line rather quickly if she realizes that she has stepped out of her bounds.

Villetta is decent at enforcing the law, but this does not stem from any kind of overarching power that she holds over the citizens of the land that she protects. Instead, her kindness and caring attitude charms many of the individuals in her locale, promising her trust for theirs. Villetta has a sea of patience that only runs out when she's been pushed too far over the edge. Villetta can tolerate a lot of ignorance, but there are certain things that will set her off quicker than others. Many individuals would rightly fear her wrath and Villetta can hold onto a grudge for far longer than anyone else you'd ever meet.

Villetta is a fun loving woman who values laughter in her life. She stays upbeat and promises a ray of sunshine to those in her party. She's empathetic and feeds off of the emotions of others. Villetta is the first to volunteer to help others and she's the last to sleep at night when she knows others are just as tired as she is. Villetta is a hard worker and when her mind is set upon a goal, you'd be wise to believe that she'll achieve it.

Money is not important to her, but a life full of adventure is the only one she's willing to live for. Villetta is somewhat of an adrenaline junkie and prefers the more harrowing missions to those that her superiors seem to think she's cut out for because she's a woman. Villetta has deemed herself a "spinster" because of her age and her occupation. This doesn't bother the blonde woman much, because she'd rather have a lifetime of adventures than a lifetime of taking care of children.

Other random personality attributes to know about Deryn include her inability to hold her alcohol. Villetta, when drunk, sings inappropriate tavern songs and displays her superb storytelling skills, much to the delight of those in her company. Villetta is also very superstitious.

History:
Villetta Hollye Anshelm was born on a cool, spring night. Her mother would claim that she was her greatest gift; many of the local healers had expected the child to be born still. Villetta's parents had had a difficult time conceiving. Numerous miscarriages had depleted Villetta's mother's health, but Villetta did not grow up alone. Two twin boys became her brothers five years later. Her mother died as she had held them in her arms for the first and last time.

Villetta's father was not the same after her mother's death. The family had been tight-knit, but after her mother's passing, her father enlisted himself in a local militia, dying only a year into joining. Villetta was six years old at this point in her life; even to this day, the details of her parents passing are nothing but vague memories.

She grew up with her grandparents acting in the role of mother and father, although they made it a point that they were only her grandparents and not her actual parents. Her grandfather was adamant that each child in the Anshelm homestead knew who their parents were and how blessed they were to come from two incredible individuals. Villetta's parents were nothing notable - there was no noble blood that ran through the Anshelm veins. But they were respected in the community, educated well enough to read and write to a small degree, and they had made a living off of hard work and sweat.

Her grandfather was a well-known blacksmith and has acquired a small amount of wealth that allowed him to provide for Villetta and her brothers. He had made it possible for Villetta to have a season when she was a teenager. However, when it was discovered that Villetta had rough hands and preferred to get her knees dirty instead of letting a man woo her, no respectable family had offered to pair their son with a young woman like Villetta. This had hurt Villetta's pride and ego greatly, which prompted her to find an alternative means to bettering herself and showing that she was worthy of a second glance.

She was older when she joined the knighthood. The others that she had trained with were younger boys, mostly, and she stuck out like a sore thumb. But Villetta was a fierce woman with an agility that was rarely matched and that was what had gotten her into good graces with the knights to begin with - the day she outran three of them after spitting in their faces for cat calling her as she walked down a path to her home.

As a child, she had picked up on story telling from her grandfather. She idolized him and wanted to be a blacksmith just like him for the longest time. Instead, it would become her brothers that would take on the role of apprentices and Villetta was forced by her grandmother to turn into a proper lady - which, as was already stated, turned out to be a complete waste of time and money. But her grandfather's talents in story telling was not wasted on a young Villetta. Soon, she was well known for dramatic tales and was a delight for all that she traveled with.

As time passed, Villetta moved up in rank. She knew that her status within the knighthood would most likely be limited, especially because she was a female. The fact that she was allowed to join was a surprise to most, but she didn't disappoint and proved herself time and time again. Villetta is known within the knighthood for her extreme women's rights views, her lack of debutante finesse, and her raging superstitions. Her kindness is often shielded with a fiery ambition and a sense of adventure that seems to rub off onto others when she is near.

Roleplay Sample:
Glawrien adjusted her black hood, the damp weather made her glad she had decided to wear it, there were other reasons as well of course. She still felt out of place in her clothing a black shirt and pants along with black leather boots, chosen to allow her to blend in with the crowd. But, Glawrien was used to silks and jewelry. However, her simply braided hair and dark bruise decorating her left cheek, it was starting to swell and rather large taking up most of her face. She had other wounds as well but this one was most notice able upon casual inspection. She took a moment to steady herself before moving down the street, her hand resting on a wall as the world spun briefly, she was aware that was not a good thing, but not all together unheard of for some on with a blow to the head. Her ribs were aching as much her head, causing breathing to be as painful as thinking was at the moment.

She did her best to move down the street as a normal person might. She was fairly certain she wasn't being followed by this point, but she wasn't entirely sure.That fact along was what kept her moving forward. There something in her favor however, most people who were out at this time of night were more wrapped in in their own affairs and it was every easy to over a lone woman in the street. For most of them at least. She was also aware those who might notice her in the middle of the night might not have her best interests in mind. Not only that they might have followed her, she was the only one who made it out as far as she knew, she was counting on herself traveling faster than news did.

Glawrien's vision was starting to swim however, that and the nausea forming in the pit of her stomach told her she clearly needed to find a doctor/healer sooner rather than later. In some corner of her mind she hoped it was simply the lack of sleep getting to her and nothing more serious. She had fled head long for most of the night, and the lack of rest certainly wasn't going to work in her favor. Regardless of what it was that was effecting her, she stumbled for a moment before catching herself and moving forward. She didn't manage to get much further however, a life time with out much need for psychical strain was working against her, the world spun for the last time and Glawrien spilled ungracefully forward as her vision finally faded into nothing-ness.

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  Caligula
Posted by: Nightmare - 06-21-2018, 12:03 AM - Forum: Character Profiles - Replies (1)

Character's Name: Caligula Fuscina Augusta

Nicknames: Cali

Age: 25 (Physical) / 4,813 (Total)

Gender: Female

Species: Human

Abilities:
[Image: inNZRxu.png]

"This wand is filled with your people's hopes, their dreams -- Don't let them down, Cali."

Hope:
Hope is the name of the wand which Caligula's father, Tiberius, left to her upon his passing and serves as Caligula's main method of producing and casting magic as she is not well-versed on casting without a catalyst through which to channel her Vikta through. The wand itself is a painstakingly crafted piece which holds seven magical gemstones. One for each of the main elements (Fire, Earth, Water, Air, Spirit) along with two additional gemstones for Darkness and Light, though these latter two elements can only be used when Caligula is in dire need or by utilizing an obscene amount of her own magical power to activate them and resulting in a great danger to herself in the process either way.

Hope Abilities:

Prestidigitation:
A simple ability which most mages learn about during the early parts of their training, this allows for the user to:

- Light or snuff any flame up to the size of a campfire instantly.

- Clean or soil small amounts of material instantly.

- Heat, Chill, or Flavor any foodstuff for up to an hour.

- Make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.

- Create a nonmagical item or an illusory image that can fit in your hand and that lasts for six seconds.

Forget Me/Remember Me:
A minor mind-affecting spell, this requires for Caligula to channel a thought specifically about herself, or rather a lack thereof depending on her intention, into her wand and then cast this ability upon a target within sixty feet. The target affected will either be urged to come closer to Caligula or move away from her, depending on her choice.

She may also choose to cause the target to forget about memories involving Caligula within the last hour, or have false memories implanted within the same time frame.

Spirit Healing:
Utilizing the Spirit Gemstone on her wand, Caligula can heal a target of any minor wounds instantaneously and heal mortal wounds over the course of an hour, missing limbs can be reattached given the same hour timeframe during which she cannot be interrupted or the spell will fail. This can be cast on herself, but any time is doubled for mortal wounds and missing limbs.

This spell can also heal mental fatigue, fear effects, or other negative effects on the mind given a period of ten minutes per effect and when doing so also channels Vikta into the target, allowing them to be restored of any Abilities that they may not have had access to. This latter effect, however, requires the caster to be uninterrupted in order to bestow upon a target.

Freedom of the soul:
Channeling her Spirit Gemstone and pointing to a willing target with the end of her wand, Caligula may draw either a portion or the entirety of the Target's soul from their body, which takes the form of a small faerie in appearance and size and may also be seen by anyone regardless of Vikta attunement.

This faerie can either be allowed to roam freely or be placed within the wand in order to protect it from danger. If the soul is returned into its body within seven days, the target may resume control of their body normally as if nothing had happened. Otherwise, the target will require a new body or another vessel to control and their body is considered dead for all intents and purposes.

Hope Of A People:
Channeling a combination of Spirit and some Light magic from her wand, Caligula summons forth a swarm of butterflies which can target up to one-hundred willing individuals and inspire them with a powerful sense of hope and purpose, along with providing a lesser healing effect that staunches small wounds and repairs minor scratches.

While under the effect of this ability, a target is immune to fear and furthermore cannot be targeted by a mental ability that preys upon negative emotions -- though abilities that target positive emotions are instead doubled in power. This ability lasts for twenty-four hours, provided that they do not experience something that would drain them of their hope such as the death of a loved one or a mortal injury in which they believe they will not survive.

No More Bloodshed:
Calling upon the memories of those she lost while channeling both the Light and Spirit gemstones on her wand, Caligula hostile individuals within the range to lay down their weapons and to cease fighting while causing the following effects within a hundred foot radius:

- Weapons that are within their sheaths cannot be drawn unless the target is attacked or hostility is made clear toward them.

- Within the radius, no attacks or hostile abilities can be used unless provoked by another hostile attack either within our outside the barrier, however, only the amount of force necessary to defend oneself can be used and non-lethal attacks must be prioritized.

- Weapons that are currently drawn must be laid down at the affected's feet unless doing so would place them in direct danger.

These effects apply to anyone who enters the radius while the effect is ongoing, and anyone who leaves the radius will remain under the effect for ten minutes afterward.

No More Bloodshed lasts for an hour on crowds of up to a hundred individuals, and for half that time on larger crowds up to five-hundred and only for ten minutes on any crowd up to one thousand strong, whereupon the ability will have no effect.

If Caligula herself is harmed, she may choose to dispel or keep up the Ability, and disrupting her Vikta will immediately end the effects.

Pierce the Heavens:
One of Caligula's few offensive options, this ability requires her to channel all gemstones on her Wand save for Darkness and in doing so allows her to create a massive bow of magical energy which fires an equally massive arrow roughly the size of a baby dragon capable of tearing through mountains and of course -- Dragons themselves, moving at a speed that is almost too fast for the Human eye to see.

This ability, however, requires not only a great deal of effort but also requires a casting time of ten minutes uninterrupted in order to channel the Vika necessary and as such can be easily interrupted. This ability is also doubled in power against lesser divinities and Demons, though Demi-Gods and Gods are not affected by this.

Other Abilities:

Elemental Mastery:
Due mainly to her Wand, along with her Father's teaching, Caligula has an acute knowledge of all the basic Elements of magic and their usage. She may cast any spell using the elements that are moderate or minor in effect without preparation and with a casting time appropriate to the ability used. Larger abilities will always take at least a full minute of time and furthermore must be declared in their full effect and power before being used.

This only covers the basic Elements, and not hybrid elements or the Light and Darkness Elements.

Wandless Casting:
Because of her intense training and attunement to her own personal Vikta, Caligula can cast any minor or moderate spell without need for her Wand, however, the casting time for such spells will be doubled due to her lacking a proper catalyst and as such it is less than ideal for Caligula to use this ability unless absolutely necessary.

Hybrid Novice:
Caligula can perform basic Hybrid Element spells, such as combining two elements in a spell or manipulating two elements as one. These effects are minor, however, and cannot replicate moderate to high-level spells with areas of effect larger than ten meters or with powers greater than or equal to her basic elements powers.

Appearance:
[Image: EL3oDBv.png]

Caligula often chooses to wear long loose-fitting robes which conceal the bright flashy attire that she wore during her earlier years, yet she still wears her old clothing underneath as both a reminder of her old self and for the simple fact that it is what she feels the most comfortable in. She also may occasionally choose to disguise herself by changing the color of her hair, or by altering her physical appearance slightly so as to not stand out and risk that someone may recognize her.

Personality:
During her early years throughout her adolescence, Caligula had always been an outgoing and bombastic personality who loved to make it known whenever she entered the room by performing a flourish with her magic or some other grand gesture that was sure to grab the attention of anyone that was not already looking at her. She loved to crack jokes and was considered an idealistic Mage who shied away from the stereotype of a reclusive hermit who did nothing but study their tomes and potions all day -- She had wanted to be something different, she wanted to be someone that anyone could look up to, Mage or not, and say that she was someone they wished to be.

Even her Father, who himself was known for magnanimous gestures and gentle personality was himself no match for the young Mage's spirit and often found himself shocked at the lengths that Caligula was willing to go to please others even when it meant draining herself physically and mentally throughout the day with grand displays of magic and constant attentiveness to each individual she came across in their personalities and in their struggles so that she could do her best to help them.

Even throughout the worry that encapsulated her last few years of life, she spent the majority of her time when not studying her tomes and attuning herself with the Vikta, instead, on reassuring the people of her village and tending to their needs when she could.

After the Catastrophy, as she refers to it, Caligula has become a much more subdued personality and rarely slips back into her old self except on the rare occasions she feels truly at-ease with herself and the world around her. She now chooses to isolate herself more from others and chooses to keep her identity secret from most individuals she comes across, worried that she may be associated with the Catastrophy which she feels responsible for causing.

History:
Caligula was born in a simple village known as Herculaneum that was nestled beneath the snowy mountains of the Zarith Mountain Range in North-East Sleibte. The village served no significance to anyone but those who lived within it, mainly due to the fact it was located against inhospitable mountains and furthermore that it was almost hidden by the constant snowstorms that served as both a plague and a blessing to its inhabitants who wanted nothing more than to live their lives in peaceful solitude.

She was trained from a young age in the arts of Magecraft by her father, a wise man in his late seventies who went by the name of Tiberius and was known among their little village for being exceptionally skilled in an art that he felt not enough Humans had tried to partake in. She practiced day in and day out, honing her skill with the aide of her father's potions and magic catalysts in order to channel the magic that surrounded everyone and everything so that she may one day take his place as the village protector and Mage not if, but when, he passed away.

Throughout these early years, Caligula was ingrained with a deep devotion to her people and to the land that they lived in. She had always remained skeptical, however, of the Gods that her Father had introduced her to through Journals and through his own experiences. She had thought, since then, that while they had supposedly created the life around them and even the life within them -- they seemed to be aloof, even cold toward their creations whenever they expressed anything other than thoughtless worship which was something that did not sit well with the young mage during her adolescent years going into her early adulthood.

She put all of her thoughts, instead, into the study of magic with her Father and became adept at several of the base elements along with the Light Element when channeling spells through a catalyst, though at the time these spells were rather weak. Shortly after Caligula's twenty-third birthday, Tiberius passed away abruptly from what she had heard from the village healer was heart failure; though Caligula could not help but believe that it may have been at least partially a result in her shunning the Gods and refusing to worship them as many others in the village did - including her Father.

She had inherited her Father's position almost immediately, along with his wand: A self-crafted and meticulous work of magical glory that held magical gemstones for each of the main elements (Fire, Earth, Water, Air, Spirit) along with two additional gemstones for Darkness and Light, though these latter two elements seem to remain mysteriously unusable unless Caligula herself is in great need. This wand, her Father had claimed, had also been blessed but he had not specified by whom or for what purpose -- all that she knew is that this catalyst was much more powerful than anything else she could have ever hoped of creating on her own, and she was going to use it to defend her people no matter what.

It was a year later when the Griffons had first been sighted and her people had become deathly worried about what would befall them if they were to be targeted by the new and odd beasts. Caligula immediately set upon developing a new spell with the help of her Father's old tomes along with her own knowledge of the elements and came upon a particular spell that her Father had notated within his dusty tomes but had explicitly warned against its usage due to the raw magical power it took from the user even with a catalyst but the fact that if the caster did not perform the spell with utter perfection -- disaster would be its only result.

Caligula was not daunted by this, however, and spent the entirety of the year preparing and practicing the incantations as well as making herself as well attuned to the Vikta in both herself and around her. She exited her home on the dawn of her twenty-fifth birthday and announced her plan to the people of her village: In order to protect them, she would utilize all of the power of her Father's wand along with herself in order to create a massive barrier around the entirety of the village that would isolate them from any threat that may wish them harm and prevent those horrible creatures from ever reaching them by utterly obliterating everything that touched it.

She stood in the center of her village and raised her wand, smiling brightly to her people as she said the incantations, each of the gemstones upon the wand lighting in turn as she thrust it upward into the air while demanding it to create the barrier. It had worked, beautifully, as a large bubble formed around the village made of swirling Vikta: Caligula was surprised, to say the least, and she believed in that split second that everything would be alright and that she had done what the Gods could not -- She was going to protect her people without their help.

It was after this brief moment of victory that everything quite literally collapsed around the young Mage. Her wand flickered and its gemstones gave out before suddenly the barrier began to turn inward and she found herself screaming, yet she did not remember doing so, as it - slowly at first - began to obliterate the outskirts of her village as she looked up to the skies and swore that she saw a bolt of lightning strike its center before everything suddenly went black.

She awoke with a stifled scream, having assumed that what had just happened before her eyes must have been a bad dream seeing as she had felt herself being obliterated yet ... she was fine, so it must have all just been some nightmare, she figured.

It was when she stood up and found herself standing in the center of a massive crater that she realized everything had most definitely not been a dream and somehow she was spared, in lieu of all of the innocent people she had doomed. Numbly, Caligula picked up her Father's wand which had also managed to escape unharmed and staggered away from her village in a direction she was unsure of with no destination in mind -- she just wanted to leave, it did not matter to where.

Since then, she has traveled throughout the continent in the hopes of finding answers as to why or how she managed to survive and to provide help to those who cannot help themselves by use of her magic. Though she is much more careful in its usage than before, and rarely does she let her old self shine through of the young Mage who believed she could take on the world -- she is now a woman with deep-rooted fears of hurting others and a question that keeps her up at night almost without fail:

"Why?"

Roleplay Sample: N/A[/i][/i]

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  Aiko Sasaki
Posted by: Nightmare - 06-15-2018, 07:54 PM - Forum: Character Profiles - Replies (2)

[Image: u50uugx.gif]
"This is my curse, my burden to bear -- I would stay away if I were you."

Character's Name: Aiko Sasaki

Nicknames: Saki

Age: 16

Gender: Female

Species: Human

Abilities:



Notice:

All post-counts, such as for durations and recovery times are approximate and based on an average time of six-seconds passing per post/round of combat: Shorter periods of time can be accounted for by adding one post to the duration and subtract one from the recovery period per two-seconds faster than the average of six-seconds per round. I.E an ability which requires a two-post recovery period on average will decrease to a one-post recovery period for a four-second round of combat while the duration will increase by an equal number of posts.



Cursed Sword Izanami:
[Image: iVHl76e.png]
"Surrender yourself to me and I can give you the power to do what you have always wanted -- to be the hero of your own story."

Aiko's major power and downfall lie within the cursed weapon that she wields, a cursed weapon which calls itself by the name of "Izanami" and which grants Aiko the use of most of her abilities in exchange for providing it with power through the devouring of Souls from fallen enemies. With each Soul gathered, the weapon along with Aiko herself grow stronger and become equally more dependant upon one another for survival. The contract that binds the two of them together has several conditions that must be followed by both at all times and cannot be disobeyed, which are as follows:

* Izanami must provide Aiko with all the power it obtains as a result of their journeys.

* Izanami must not allow for Aiko to come to harm through negligence or willfully placing her in harm's way.

* Aiko must provide Izanami with the souls it requires, whenever it requires them.

* Aiko must not attempt to destroy Izanami or allow Izanami to be destroyed through negligence.

* Both must protect one another when the other in danger.

* Both must share any information that the other gains outside of their collective knowledge.

If Aiko fails to provide the aforementioned souls at least once per week from a freshly slain individual to Izanami, then she will become increasingly weakened until being rendered unable to move by the seventh day and dying after the tenth day due to extreme atrophy and the literal withering away of her internals.

It is important to mention that this blade cannot be broken under normal circumstances except in the case of Divine entities such as Gods or Demi-Gods who must willingly attempt to destroy the blade in order to do so. Anything lesser cannot break the blade but can disrupt its wielder or its powers for a time.

For instance, Light-Element beings or those with the Light element such as Angels may disarm Aiko from her blade and upon doing so will render its "Empowered Strikes" ability null until Aiko gathers its power again or casts an Ability which would restore this effect.

It is unknown what Dark God or Entity created Izanami, all that is known is that Izanami has seemingly been acting upon their own accord for some time -- at least as far as Aiko is aware. Whether the sword will someday betray its Wielder is unknown, or more worryingly ... will the being that created Izanami turn against its creation?


Cursed Sword Abilities:
[Image: 31yKUJ3.gif]
"Here it is, that power that you wanted. Just remember where your loyalties lie at the end of the day."

Cursed Wielder's Aura:
Within a ten meter radius, Aiko emits an aura of cursed Darkness which whispers to those within its range. These whispers can be used to judge how far Aiko is based on their volume and are often beckoning those who hear them to approach or to stay away from Aiko depending on Aiko and Izanami's whim at the time.

It is further noted that this Aura targets those who are weakest of will and creates visual and auditory hallucinations with its dark powers in order to manifest their strongest fears. Those who are of the Light Element, however, or have a strong tie to Divinity, do not witness these hallucinations and can see the falsified shadows around them for what they are.

All non-magical lighting within this radius is dimmed and the sky is covered with dark storm-clouds within the Aura, which warns those within it that something is coming.

Absorb:
The main ability that Aiko possesses and uses whenever possible, Aiko either impales or touches a helpless opponent who has been mortally wounded and attempts to absorb their very essence and soul from their body and into herself or Izanami.

Only those with supremely strong will-power can prevent this from happening in a mortally wounded state and this cannot be prevented in the target is completely slain or unconscious.

Absorbing the soul of a fallen enemy grants Aiko the ability to take on the aspect of one of their lesser spells or racial features, though she cannot gain immortality or godly powers through this method. Such powers can only be gained through the absorption of ten angels and/or demons and then the slaying of a Demi-God, only after this will she be able to absorb the powers of those of an Angel or greater.

Absorbing a soul requires two full posts of out of combat throughout which Aiko cannot be interrupted or she is required to start the process over again.

Return:
If Aiko is disarmed except by the special cases listed previously such as by Divine or Angelic powers that are of the Light Element, she may call her weapon back to her hand immediately without needing to retrieve it manually.

If she is disarmed by the aforementioned abilities, however, she must retrieve the blade manually and its Empowered Strikes will be disabled until she reactivates them through another ability or Empowered Strikes itself.

Note that if Aiko is within one-hundred feet from her blade she may willingly call it to her hand, however, if she instead chooses to willingly attempt to abandon it past this point -- or someone takes the blade from her and is able to keep it away until out of range, then she will be rendered unable to move until it is returned to her hands.


Grasping Shadows:
Within the same radius as her Cursed Wielder's Aura, Aiko may manipulate the shadows around herself and others in order to attempt to grab those within her range. Anyone who stands still for longer than a full post within this radius will be grabbed by the shadows and must have strength equal to Aiko herself in order to break out -- otherwise, they will be rendered helpless for a full post afterward at which point they will be given a post to attempt an escape again, but if unable to do so will be rendered helpless for another post with a maximum duration of three posts or until Aiko physically attacks with any of her Dark Element abilities, at which point the shadows will be released upon the next post.


Empowered Strikes:
Aiko may use the latent Darkness within Izanami in order to harness the full potential of the inner-strength outside of her Overtaken form and in doing so, may unleash powerful blows that would slay most ordinary humans single-handedly. Her Empowered Strikes are considered active upon her first entering into combat, but if dispelled or deactivated, she must reactivate them with a full post action.

It is important to note that her attacks while using Empowered Strikes are considered using the Dark Element for the purposes of damage reduction, resistances, and immunities. When Empowered Strikes are deactivated, dispelled, or otherwise not in use, then these attacks are instead element-less.

The following is applied in regards to Empowered Strikes:

* When active, all attacks are considered at a strength equal to twice that of an ordinary peak Human condition. Otherwise, her attacks are considered to be simply at the ability of a Human with peak physical training.

* When active, Aiko can make three attacks per post, unless another ability grants her additional or fewer attacks. When inactive, Aiko can only perform two attacks per post, unless another ability grants her additional or fewer attacks.

These numbers are averaged, add or subtract one attack per two-second difference either above or below the standard six-second round. I.E four attacks for a four-second round or two attacks for an eight-second round.

This also applies to Overtake.


Aura Slash:
Utilizing the shadows from her Empowered Strikes, Aiko can make ranged slashing attacks that send waves of edged Darkness toward her enemies that are ten feet in length and one foot in width. This ability cannot be used if Empowered Strikes is dispelled, and furthermore cannot be used in the same post as Empowered Strikes.

Aiko may make four slashes toward an enemy that move at her speed and deal half of Aiko's base power per attack, but utilizing all four attacks in a single post will render her unable to use Empowered Strikes for two full posts. These slashes cannot track a target and as such can be evaded with proper speed or by utilizing some form of cover.


Overtake:
[Image: wGkqhQ8.gif]
"Izanami... It's your turn."

Giving herself fully over to Izanami, Aiko allows herself to be swallowed by Darkness and Shadows, her entire visage becoming black save for her mouth and eyes, both of which appear to leak blood from them throughout the duration of this ability. While utilizing this ability she gains access to several other abilities as well as the following effects:

* Speed, Power, and Ability range is doubled for abilities not labeled "Overtaken" or "Overtake".

* Base Speed and Power for Aiko herself is doubled, increasing to twice that of a peak Human in both regards.

* Recovery period for abilities not labeled "Overtaken" or "Overtake" is doubled.

Overtake can be used indefinitely, though if she uses this ability for any longer than ten posts, utilization of any Overtaken ability will cause her to fall unconscious after its duration and be rendered helpless for a number of posts equal to the duration of Overtake plus the duration of the ability used, plus the Recovery period for any abilities used during this time.

Otherwise, when exiting her Overtaken form, Aiko will be staggered and unable to fight for a number of posts equal to the duration she was in her Overtaken form and her speed will be halved for this time as well.


Overtaken Dark Healing:
While in her Overtaken form, Aiko can utilize the shadows around her in order to heal herself from minor wounds over a period of a full post or three posts during combat. She cannot use this ability to heal from mortal wounds or wounds that include loss of a limb. If also under the effects of Overtake The Sun, however, the following is also applied:

* Dark Healing time reduced to instantly for minor wounds.

* Mortal wounds can be healed over three posts, however, limbs lost cannot be restored during combat.

* Limbs lost can be restored by entering a Stasis equal to five posts per limb lost, during which time if Aiko is interrupted the process is halted and must be restarted.


Overtaken Retribution:
Encasing herself in a cocoon of shadows, Aiko absorbs any non-light element type spell or attack for the duration and upon the end of this duration releases a blast of Dark Energy equal to half of the ability or attack damage absorbed. Light Element abilities or attacks are not affected.

This ability lasts for one full post and requires five full posts before being able to be used again.

Overtaken Flurry:
[Image: jFos13S.gif]
"Pain is nothing, I will keep going despite the pain -- Until nothing remains of you but dust!"
Drawing upon the raw power of Izanami, Aiko awakens the ability to unleash a rain of blows upon her enemies in exchange for a temporary lowering of her speed during a recovery period. While this ability is in effect, the following is applied:

* Number of attacks per post is doubled.

* All physical damage taken is ignored for the duration, although afterward is applied normally and damage taken during the Ability's duration will be applied at once.

* Magic damage does not stagger Aiko, excluding Light element damage which behaves as intended.

* During the recovery period, attacks per post along with the power of these attacks are halved.

* Sight for those who are not able to see naturally in the Dark or who are not aligned with the Dark Element is decreased to thirty-feet.

The recovery period lasts for a number of posts equal to the number of posts that Overtaken Flurry is used -- Up to three posts. During this recovery period, Aiko's attack power and attack per post/speed are halved during the recovery period.


Overtaken Waltz:
Lunging forward, Aiko impales her target upon her blade and performs a macabre dance with them while they are impaled before then twisting the blade to the side and tearing their body open horizontally and then dropping them off of the blade with mild contempt.

This requires the target to either be slower than Aiko or restrained, otherwise, the target will only suffer the first impalement on a partial save and no damage if they are greatly faster than her.

Overtake The Sun:
[Image: 0eHugZh.gif]
"My anger, My hatred, My rage -- Even the sun cannot stop me."

Her most powerful ability that is only able to be used when in her Overtaken form; Aiko calls upon all of Izanami's power at once by impaling herself upon its blade in order to create a two-hundred-meter radius in which the sun itself is blotted out and the following effects are applied:

* Range of all Cursed Sword Abilities is doubled.

* Grasping Shadows and Cursed Wielder's Aura is extended from the normal range to the entirety of the radius of Overtake The Sun.

* Lightning and thunder erupt from the clouds that are present from the Cursed Wielder's Aura, providing no mechanical effect on their own but producing a powerful rainstorm which can allow for Water Manipulation to double in its normal power and ability, allowing it to block lesser spells and lesser magical attacks.

* Other Auras within this radius have their abilities severed for the duration, provided they are not Light Element based.

* All light-based elementals, beings, or spells within the radius have their power halved.

* All dark-based elementals, beings, or spells are doubled in power.

* Sight for those who are not dark-based is reduced to thirty feet.

The duration of this spell is up to ten posts, however, with each successive post that this ability remains in effect: The time required to recover is increased and furthermore, if the duration of the ability is any longer than five posts, Aiko will be rendered comatose for the remainder of the recovery time and thus be unable to defend herself.

Recovery time is one post for a one post duration, two posts for a two post duration, three posts for a three post duration, six posts for a four post duration, eight posts for a five post duration, ten posts for a six post duration, and so on.


Other Abilities:

Water Manipulation:
[Image: Q2tYlqS.gif]

Aiko has the ability to manipulate and control small bodies of water roughly the size and depth of an average puddle. She can also use this water to form small barriers roughly four feet in length and half a foot in depth in order to block basic weapon attacks or ranged attacks, but nothing of magical or stronger than average human strength.


Appearance:
Normal:
[Image: tRgjgv2.jpg]

Overtaken:
[Image: dpCAt9l.jpg]


Personality:
Outwardly, Aiko chooses to project a stoic outer appearance and chooses to avoid contact with other people for the most part unless it is absolutely necessary. However, at times, when Izanami is dormant and has been serving the souls it requires from her, Aiko can let her inner-self out somewhat and reveal herself to be simply a normal girl of her age with the same wants and needs as anyone else. She can be energetic and even friendly towards others during times like this, however, she still remains at a distance from everyone she meets in order to spare them from being dragged into her woes and worries.

She respects those that are genuine in their feelings the most, and those that are insincere or those who would rather lie, cheat and steal in the least favorable light. Though this is not to say she has to associate with those she does not like from time to time and as such must at least put on a somewhat tolerable act.


History:
Aiko had been a girl with high hopes and a desire to one day become a leader within her local community; She had always enjoyed helping others, performing tasks around the village and doing generally whatever she could in order to prove herself to everyone around her that she was no slouch and by no means did she intend to simply be another ordinary villager among dozens of others. She had always sought for a way to achieve greatness and to become something more than she was, to prove herself to both herself and everyone else -- and get the love and adoration she believed would one day be hers.

This all culminated when upon one of her daily walks throughout the outskirts of her village where she came across a trail of black feathers. She followed this trail until she eventually came face to face with a black-haired and purple-eyed woman who beckoned her closer and began to whisper to her about how she had seen all the good deeds that the girl had done and that she was an angel sent by the Gods to reward her for all of her hard work.

Naively, Aiko immediately bought into the story and accepted the gift of a very fine looking sword from the woman and, upon doing so, she immediately felt compelled to do anything and everything that this angel said -- and she did, for a short time. Until the sword had one day beckoned to Aiko within her mind, snapping her from her trance and assuring her that it would help her escape the situation she was currently in; so long as Aiko promised to bond with it in return.

Accepting the deal, Aiko escaped her captive situation and pledged herself to the mysterious weapon which revealed its true intent: To devour the souls of the living in exchange for great power that it believed would one day be enough to rival even the Gods once the soul of a Demi-God was absorbed. However, neither a God nor Demi-God have been slain by the blade as of yet and Aiko herself is too weak of a vessel to attempt doing so and as such the weapon must continue to feast upon weaker souls in order to grow its vessel's power.

Aiko herself has resigned herself to the curse, attempting to urge the weapon away from killing innocents while instead attempting to focus on killing only those that have directly wronged them or who otherwise do not deserve to live in their eyes. She bears it with a sort of stoic demeanor, reminding herself and those she meets who offer to help rid her of the weapon that she not only bears the curse from her contract; but as a reminder of the person who she will one day kill in revenge for what they have done to her.

Roleplay Sample: N/A

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  Sarakiel
Posted by: Nightmare - 06-13-2018, 07:33 PM - Forum: Character Profiles - Replies (1)

Character's Name: Sarakiel

Nicknames: Sara(h)

Age: 28

Gender: Female

Species: Angel

Abilities:

Love-Based Abilities:

Aura Of Love:
Within a two meter radius around herself, Sarakiel emits an Aura of Love which causes those within this radius to feel more at ease or willing to trust Sarakiel's words so long as they are not sufficiently strong-willed. This Aura also has the effect of heightening any love-based emotion felt by those within the range, such as Jealousy, Desire, Comfort, Trust, etc. Anything that involves the target's feelings toward another individual in a romantic sense, even Sarakiel herself.


Trust:
Smiling toward an individual target while looking into their eyes, Sarakiel can invoke a sense of trust and comfort toward herself in individuals with the effect becoming stronger depending on two factors: The target's feelings toward Sarakiel and their overall will-power, which affects all of Sarakiel's lesser spells.


Devotion:
While a Target is under the effect of Trust, Sarakiel may invoke Devotion by giving the target a trinket of her choice which serves as the catalyst for this spell and if destroyed or not accepted, the spell will be broken. While under the effects of this spell, the Target will be drawn to willingly do whatever Sarakiel asks of them so long as it is not directly harmful toward themselves or their significant other as Sarakiel's magic will typically not allow her to place lovers in danger directly.

She may also request the individual to perform tasks at her leisure and only a significantly strong will allows for the Target to deny her requests, even then, they will suffer the effects of a Lesser Heartbreak each time that they deny a request while under this spell.


Captivate:
Speaking directly to a Target or otherwise using her voice to capture their attention, Sarakiel can force a Target to remain in place for a period of time determined by how positively the Target feels about Sarakiel as well as their strength and power of will. Those with a weaker will can still break free of this mythical entanglement by quite literally forcing themselves to move out of the position Sarakiel has captured them in, though taking this route will result in the effects of a Lesser Heartbreak.

Those who remain in the mythical binding will be released either when Sarakiel wishes them to be free, or once Sarakiel stops speaking: Anything that interrupts her speech for more than five seconds is considered long enough for the Target to be released from the spell's effect.


Enrapture:
Only able to be used when kissing a target who already, or after the kiss would, feels positively about Sarakiel; This spell allows for the fallen angel to place the target completely under her control for a time determinant upon how positively they feel and what commands are issued to them. When under the effects of this spell, the target's eyes will become a soft purple color similar to Sarakiel's own and they will speak in the most loving voice they are capable of producing when speaking with Sarakiel.

Those under this spell are still fully conscious throughout the duration of the spell, however, their mind is muddled and filled with thoughts and images that reflect positively upon Sarakiel and as such, it can be difficult for the Target to force themselves out of the effects of the spell. However, if a half hour is spent uninterrupted, the target may attempt to break themselves free in exchange for suffering the effects of a normal Heartbreak spell.

If they had negative feelings toward Sarakiel beforehand, or had a strong will, the Target will instead be fully aware that they are under a charm spell and will be able to break free in the same amount of time while only suffering the effects of a Lesser Heartbreak and can avoid being under this spell's effects for a full day afterward.


Love At First Sight:
Looking into a Target's eyes and only upon their first encounter in a given thread, Sarakiel can attempt to force the target prematurely under the effects of Enrapture so long as the Target meets the following conditions and has a will weak enough to allow them to be overtaken by the Spell in the first place:

* The Target must feel positively toward Sarakiel or Angels.

* The Target must not be romantically in love with another individual.

* The Target must be able to find Sarakiel attractive romantically, I.E this cannot affect those who would have no feelings toward Sarakiel

If these conditions are met and the Target does not have sufficient power of will, they will be placed under the effects of Enrapture and must perform the necessary methods to escape the spell.


Heartbreak:
Heartbreak can only be used toward those Sarakiel feels negatively toward, or when conditions in other spells are met as a sort of reactionary spell that is automatically cast. Heartbreak is cast either as the aforementioned reactionary spell in which no cues are given or as a standalone spell in which Sarakiel voices her distaste for an individual and curses them to a loveless life.

This spell then causes the target's heart to stop temporarily, or to be crushed literally from the inside depending on both the strength of Sarakiel's emotions at the time, her current form, as well as how affected the Target themselves would be by her words.

This means that the effects of the spell range from forcing the target into a prone or injured position or kill those who depend upon their hearts outright if they are especially susceptible to the angel's words.


Lesser Heartbreak:
This functions the same in all forms to Heartbreak, save for the effects and the energy required to utilize the spell.

This spell either causes the Target's heart to skip a few beats, or beat irregularly for a short period of time. Both of these causing severe discomfort and perhaps more problems within the target's body -- but by itself is not life-threatening.


A Thousand Broken Hearts:
This is a more massive version of Heartbreak that is considered Sarakiel's strongest (and therefore most exhausting) spell that requires her to be in her true form in order to use it and as such cannot be used under normal circumstances.

This spell has the same effect as Heartbreak, however, can be spread against any number of targets so long as they can hear Sarakiel's voice, meaning that large numbers are possible in densely populated areas.


Other Abilities:

Basic Elemental Control:
Sarakiel can manipulate the basic elements such as Water, Air, Earth, Fire as well as Light to a minor degree. She cannot perform greater spells with these elements, however, she can use them to produce small desired effects such as a rush of air or lighting a small fire.

Angelic Healing:
Sarakiel can also recover from any wound that does not outright sever a limb or remove an organ within a few minutes of uninterrupted rest. Wounds that do remove a limb or organ require her to enter a 'stasis' for a full day, during which she is left vulnerable and can be interrupted if out in the open.

During a battle, Sarakiel can heal minor cuts and scrapes at will, with only deep gashes or injuries as mentioned above requiring her to retreat and heal properly.

Angelic Flight
Sarakiel as an Angel may also fly at a rate of one-hundred and twenty feet per six seconds.


Appearance:
[Image: 8NvSpvX.jpg]

The important details to note about Sarakiel's appearance are that unlike most other Angels, she has taken on a much darker overall appearance and has even altered her wings into a sort of falsified version of her own wings. She has long, black hair and softly glowing purple eyes that continue to shine even in utter darkness and her overall build is rather small as to be expected of someone who is - in relative terms - a youth still due to her immortality and short time spent among the living.

Her true form is that of a small black swan, representing a sort of tainted power between that of the Dove and her Songbird lineage.

Personality:
Sarakiel is a woman who believes fully in Love-At-First-Sight, she loves those she fawns for with an intensity that would likely frighten ordinary Humans and has a tendency to shadow them wherever they go, or at the very least check on them abnormally often. Yet at the same time, she does this out of what she believes to be a pure love and would never under any circumstances purposefully harm her lovers or those she deems as possible future interests. She can, however, become quite cold or even angry toward those who reject her and has a habit of threatening them with the usage of her angelic powers if they do not comply with her requests.

It is also important to note that despite her loving nature toward those she has feelings towards, she has no qualms about using her powers to either hinder or destroy those who stand in the way between her and one of her interests -- even if that interest has not been made aware of her feelings just yet.

History:
Sarakiel was an angel within the house of Love who had always seen herself as apart from many of the others within her Realm, as she did not wish to kill Demons or engage in the War of Light and Dark that she had been told since early adolescence that participating in the war was both necessary and right; Two statements which she felt hard to sympathize with when, as far as she saw things, this war only impeded her true calling in bringing people together and spreading love to the world.

It was during one fateful day, participating in the War that she despised so much, that Sarakiel met a particular Demon who she was immediately enraptured by -- however, she knew that even feeling such things was against everything that she was raised for as well as all that she, as an angel, stood for in the first place. She was intended to be a savior against Darkness, not sympathize with it or anyone associated with it, as much as she deeply wished to do otherwise.

She eventually had to confront this Demon and face them in battle. Although Sarakiel had immense power flowing through her, a combination of her fascination with this Demon and the Demon's own cunning caused the young Angel to drop her guard for a split-second long enough for her to be caught in what was surely a life or death situation. She fully expected to be killed there or brought to the other Demons for Torture; yet either due to the Demon seeing something within Sarakiel's eyes or perhaps her own amusement ... She was spared. Not only was she spared, but the Demon promised her safety and a place alongside her if she were to forsake her home and her people. She promised that one thing that Sarakiel was born for and what she could never refuse: Love.

At that moment, Sarakiel made a decision that changed her life and all for the sake of a single person who had just moments ago been her enemy. She forsook all that she had and all that she had known for what was quite possibly death and the unknown. She became a Fallen Angel and has ever since formed an unbreakable bond with the Demon that spared her and filled her mind with her vision of the world. To this day, she travels alongside her, spreading these 'truths' alongside her lover as well as her own corrupted 'Love', hoping that others will see the world the same way she does soon enough.

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  Gemini
Posted by: Nightmare - 06-12-2018, 09:33 PM - Forum: Character Profiles - Replies (1)

[Image: OdieXAF.gif]
"We are two minds in one body -- One of us has to be the first."

Character's Name: Verdiana/Minerva Ficca

Nicknames: Gemini (Together), Diana (Verdiana), Mini (Minerva)

Age: 16

Gender: Female

Species: Human


Abilities:

- Shapeshifting. (Single-Form/Natural Ability from Item)
Naturally, Gemini - as she is known when referring to her as a whole rather than one of her personalities - is capable of swapping between two Human forms at-will, or rather whenever one personality overpowers the other. These forms are detailed further in the Appearance section, but both appear to be the same age and general height, with her blonde-haired form being slightly taller than her brown-haired one and having a sterner overall appearance as Verdiana; when compared to the shorter and more energetic brown-haired Minerva.

These forms each excel in separate types of elemental magic, with one form not being able to cast spells and magic at the same level as their opposing form when utilizing their Specialty, but being able to rival if not outclass some Humans in their respective specialties.

The blonde-haired form who identifies herself as Verdiana excels in Ice based magic, whereas the brown-haired form who identifies herself as Minerva excels in Fire based magic with both forms preferring casting through a wand in order to allow their powers to be channeled properly and without their wands are considered to be at a disadvantage, though they can still cast lesser spells without the need for the wand and some larger spells with great effort.

- (Verdiana) Ice Magic.
Verdiana specializes in Ice based magic with her lesser spells including causing freezing rain in a small area (around five meters in a radius), Summoning small spikes of magic to slow or injure an enemy and freezing small bodies of water.

Larger spells which require more effort include summoning much larger spikes or freezing larger bodies of water (up to 20,000 gallons: The amount of water in a large swimming pool) as well as freezing water in the bodies of enemies themselves if she is allowed to concentrate on the spell for one hour per five-feet of height in the individual. Though this only works on creatures or individuals who have water present in their bodies in large amounts such as humans or other mammals, and not undead.

- (Minerva) Fire Magic
Minerva specializes in Fire Magic and, despite being mainly a pacifist, she can and will use her powers in order to defend herself if threatened. Her lesser spells consist of: Creating small sparks, extinguishing or igniting flames up to the size of an average camp-fire and casting small balls of fire roughly the size and density of a softball in order to throw at an enemy up to one-hundred feet away.

Her larger spells include a 20ft radius ball of fire which takes around five seconds to prepare and cast, as well as creating small walls of flame roughly forty-feet in length and one foot in depth or, alternatively a ten-foot radius circle of fire around herself and allies to protect them from attacks for a short time.

- Minor Magic Healing/Mending (Both Forms)
Both forms are capable of performing minor healing/mending with their respective magics, either flavoring this healing/mending with their respective element or using an element-less spell depending on what needs to be done. This cannot, however, heal serious wounds or repair that which has been shattered into pieces smaller than one-fourth of the object's original size and as such is best suited for small scrapes, cuts, or smaller broken objects like glasses and windows.


Appearance:

[Image: KMwKsXV.jpg]
- Verdiana


[Image: aPU1Yzs.jpg]
- Minerva


Gemini has two different forms, one for each of her two Personalities each with their own unique appearance - although both retaining the aforementioned relatively close body proportions save for certain areas such as their height and bust. Furthermore, these two forms each dress in similar attire - due to the fact they share one vessel and as such must compromise on certain things - often times sporting simple mages attire with casual dress attire underneath and secured with a belt which holds their shared wand that channels their individual magic.

Verdiana has the appearance of a well-kept and proper looking young mage of her later teenage years with pale skin, with long flowing blonde hair with varying shades of color standing out that all are very similar and match with one another to create an elegant appearance to the woman's overall look. Her eyes are a brilliant blue color that gives off a faint shine in light or dark, and her build would be considered to be lean by most standards and only furthers her noble looking visage.

Minerva, on the other hand, has the appearance of a somewhat sloppily kept girl of similar age and stature if not a little shorter than her counterpart. Her build is relatively the same, albeit with a less pale skin-tone and her simple brown-hair sets her apart from her noble looking counterpart along with her strikingly opposing red eyes that seem to be only another way of standing her apart from her other half.


Personality:

Being that she has two separate forms, Gemini also holds two separate personalities within her that act independently from one another and depending on which has a stronger pull on Gemini's mind at the time determines which side is shown to strangers or friends alike.

Verdiana is the more aloof personality of the two, typically dismissing other Humans that do not have the same magical potential as her and having a strong distaste for other species that are naturally stronger than Humans as a result of her desire to be superior to others. However, this is the personality which is dominant more-often than not and only when Gemini feels comfortable around someone else is Minerva typically allowed to surface - although this does not mean that Minerva is incapable of doing so when greeting strangers or when simply wanting to wander out on her own for a while.

Despite her distant nature, however, Verdiana is perhaps the most well-versed in scholarly studies of magic and of other beings and if coaxed may be willing to help another Human with magical issues that she is able to correct. It is also worth mentioning that Verdiana does occasionally listen to the voice of Minerva in her mind while in control of Gemini's form, however, and as such may act outside of her typical behavior if she is talked into it by her other half.

Minerva, in stark opposition to Verdiana, is considered to be a relatively carefree soul who simply enjoys being around others and if allowed to surface during a situation involving other people in need will invariably agree to help them no matter the risk involved to her or Gemini's form in general. As a result, she has gotten herself and the overall form in serious danger on more than one occasion.

However, despite her somewhat reckless nature, Minerva is often-times the most capable of the two at convincing others to help them in times of great need and has proven herself to be rather persistent compared to her other half when it comes to asking for help. Her persistence and inability to give up on a task when she sets her mind to it has helped Gemini out of a jam on a few separate occasions.

Much like her other half, she will listen to the other personality for advice and often-times will let her take over if the need arises - not that she ever admits to needing help, however.

History:

Gemini is unsure of which personality was hers at birth, although each of the two inside of her mind claim such birthright individually and with the conviction that says that each utterly and truly believe that they were first and that the other was second. However, neither are able to prove their stories and as such simply believe at this point that they were born this way and that both of them are the 'true' Gemini as much as the other is.

Verdiana claims to have been of noble birth and to have been raised as a prodigy mage at a center for learning which she cannot place a name to, though she insists that it was a prestigious school that taught only the best mages. She further asserts that she was the top of her class and that she had simply fallen asleep during a longer-than-usual study session which she woke up from only to find herself alone and within a library and furthermore within a body that was not her own.

Minerva insists, instead, that she was of ordinary birth and was a mostly self-taught mage who was tutored by a great witch who was - according to her - the strongest and most powerful witch of all the lands who had chosen Minerva out of thousands of possible proteges for the simple fact that she had the most heart and determination among all of the rest. She contends that she was also in the middle of one of her shorter-than-most study sessions when, while reading under a tree, she had fallen asleep and simply woken up in the library curiously where she had begun to hear Verdiana's voice in her head.

Whichever story is the right one, or if either of them is, remains a mystery to this day and the two hope to someday find the cause of their strange affliction and possibly cure it - if they can ever be cured.

Roleplay Sample: N/A

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  Kora Darkfeather
Posted by: Achera - 05-23-2018, 11:09 PM - Forum: Character Profiles - Replies (1)

Character's Name: Kora Darkfeather
Age: Unknown
Gender: Female
Species: Conquest Demon
Relationships: Morion (son), Razor (former lover), TBA

Abilities:
Mimicry - Kora is able to mimic the abilities of anyone she sees. However, this ability is only limited to those who have used the ability in front of her. She is only able to mimic up to the extent of the power that is shown. (ex. An element makes a small ball of water from the air in front of her but has the ability to create a hurricane. Kora can only make that small ball of water.) The ability to use those abilities fades after a day. To use the same abilities, she must be shown it again.

Shapeshifting - Like all demons, she is able to shift into 3 animals: a black iridescent viper, a black jaguar, and an owl.

Elementalist - Kora is extremely skilled in manipulating fire. She has specialized in this so much so, that she can use tattoos on peoples bodies as a weapon depending on the shape. It is hard for her to do so on another person as she is not familiar with the ink, but her own is often transformed into a living phoenix rather than a body decoration.

Appearance:
An hourglass shaped woman with dark olive skin. Her eyes are a deep red has if they were soaked in blood that glisten in the night, and her hair a silky white in contrast. Her hair stops at the small of her back. Her eyelashes and eyebrows both pitch black as if they were kissed by the night. She appears to be very intimating to look at standing at around 5’7, and she is more then capable of backing that up. On her back is a tattoo of a phoenix with its wings spread across her shoulders while the tail trails down the spine. It is bright red in the center that fades to oranges at the edges. Her ears are double pierced at the top of both her ears.

Personality:
Proud - While she is not of royalty, Kora more than believes herself to be considered royal even if not by blood. She was more than capable of wooing a royal and producing an heir to the kingdom. She knows her own beauty is beyond compare and thus, sees most others below her; even amongst actual royals.
Vindictive - If you cross this demoness, she is more than willing to get her hands dirty. Any ill-will or the smallest offense will put you on this demoness’s shit list and don’t think she won’t make you pay in full… and then some.
Heartless - It has been debated whether she has a heart or not. It is very rare to see her smile if not for a cruel or vengeful affair. Her happiness is stationed in malice that it is a wonder she has anyone who enjoys her company.

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