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  Var
Posted by: Kila - 07-17-2017, 04:49 PM - Forum: Character Profiles - Replies (1)

[Image: Hc418Vc.png]
Var's character page


Character's Name:
Var the Immortal

Nicknames:
Var

Age:
Unknown, thought to be around one-thousand

Gender:
Male


Species:
Helvati/Kirkasta Hybrid


Abilities:
His size and strength already make him a formidable opponent. Var is a beast of muscle and power, with fangs and claws meant for ripping and tearing flesh apart. This alone, coupled with his immortality, makes him a terror on the battlefield.

As if this weren't enough, Var has the ability to breathe fire and melt into darkness. He has complete mastery over his flames, though he rarely uses this ability. When he gets irritated, Var is known for breathing out clouds of smoke through his nostrils. His magic may not be powerful, but it's enough to disorient his opponents.

Var has also gained the ability to see through Stitches second set of eyes, allowing him to keep in constant contact with his familiar.

Appearance:
The first thing one notices about Var is his height. He is the size of a large horse, standing at 6'0" at the shoulders. He is very well muscled, and his presence is one that cannot be ignored. His features are average, long narrow muzzle, sharp gleaming white teeth--though his ears are a little more pointed than those of his kin. Aside from his size, Var appears to be a normal wolf, but this is about where the similarities end.

Var's pelt is pitch black. A black so dark that it barely reflects light, giving him the appearance of a living shadow. Were it not for the gold markings on his limbs, chest, and hind leg, he would hardly be seen at all. These markings start on his face, blazing around his eyes and running down his cheeks and the bridge of his nose. He has three gold bars that run vertical down his chin, the first under his nose, and the second two a little farther back. Just past the corners of his mouth are two smaller golden dots, making his mouth appear wider when opened. On his shoulder blades are large yellow markings that follow the scapula, and from there smaller dots branch out, with one branch running down his side while the other runs down his from legs. There are two glowing golden bands on each of his legs, at the wrists and just below his ankles. There's a single gold stripe running down the sides of his tail. Var's marking glow brightly when he's agitated or feeling a strong emotion, though he can control how brightly they glow.

He is able to take on another form while in battle, thanks to his mother's blood. He wears a mask of bone, with long horns that extend backwards. The skull has long fangs, and looks quite menacing. His form appears to be that of pitch black fire, flickering in and out.

Personality:
Var comes across as rather abrasive. He's not the type to sugarcoat things, nor will he attempt to cushion any blows. His tongue is as sharp as his wit, and he rarely restrains himself. If he finds you to be an idiot, he will let you know in a heartbeat. He demands respect, and will not tolerate insubordination or treachery. He is, perhaps, a little militant, though not nearly as much as in his past. He is a natural leader, always striving to do what's right for his charges, even if the path is not always easy. Rough as he is on the outside, Var is not heartless. He is surprisingly compassionate, to the point where he can be seen as a softie by those who know him well. He cares about the well-being of his pack more than that of himself, often hunting and foregoing meals so his pack may eat.

He carries around a significant amount of pain and regret for his past actions. He will not deny that he is--or was--a monster. Var fully understands his past deeds, and knows he has caused pain to others. He has since reformed from his warring ways, but the fight has not quite left the wolf. No matter how hard he tries to shake his past, it always seems to catch up and bite him. His confidence has been shaken by this, and he often questions his actions. Though riddled with self-doubt, Var stays true to himself. He is a visionary, and his travels have shown him what true strength is.

Var will not kill unless left with no choice. He is a firm believer in second chances, though should one break his trust he will unleash his wrath upon them.

History:
Born to a Life Kirkasta and a Death Helvate, Var was not expected to be much in life. In fact, many wanted him dead. His mother's pack killed his siblings, but not before his mother was able to hide him. Just a babe, Var was defenseless, unable to see or hear. He was found on the outskirts of angel territory by a scout of the Plenty army. She took the pup in, and once he was strong enough, the scout began to train him, taking note of Var's exceptional abilities. He lived with her for many years, fighting at her side and doing everything with her. As he got older, Var's angel began to pray to the gods for her beloved companion, so that he may live along side her forever. It was unknown if her prayer was granted, as the pair soon departed for the battlefield to fend off invading Famine demons.

The battle was fierce and brutal. Var and his angel struck down many foes, but one errant blow from a Famine demon struck her down, severing her head from her body. The death of his angel broke something within Var, and he snapped, awakening the helvate blood inside him. He killed both demons and angels alike, and it wasn't until he suffered a fatal blow that he was stopped; or so he thought.

Var awoke on the battlefield, left to rot, but his wound had begun to heal. What should have killed him did not, and it was this way that Var learned that his angel's prayer had been granted. The gods had given him immortality, but at the cost of his angel. The cry he set free is said to have broken the heart of Cysnia, who granted him a familiar born of his own despair and suffering. Wrought with grief, Var fled the lands of his birth and traveled to the pack lands of the Enkratis pack. Here he found sanctuary, and due to his familiar he was welcomed into the pack. To this day, Var still avoids wandering too close to the angelic lands, fearing that someone may remember the bastard child who slaughtered his own allies.

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  Kali
Posted by: Achera - 07-16-2017, 06:13 PM - Forum: Character Profiles - Replies (1)

Character’s Name: Kali
Nicknames: N/A
Age: Unknown
Gender: Female
Species: Angel; (former light)
Relationships: Razor (master), Morion (mate)

Appearance:
In her human form, Kali has a light skin tone with a yellow undertone to give her a bit more warmth. Her hair a light blonde, nearly white that has a slight wave to it towards the bottom. It reaches down to around the small of her back with the ends giving a slight, fire-like appearance do to her energy needing to move.  She’s small compared to most ‘human-like’ creatures standing at only 5’2. Her body is lean and toned for what does show of her body whenever she tries to manifest this form. Her clothes are typically made of energy and light as she doesn’t fully understand what clothes are and the reason to wear them. Instead, she opts for magical material because it is more comfortable to wear. Like her mate, she has reaitsu leaking out from her eyes as well as her hair; which gives it that fire-like appearance. Instead of his red, she leaks a bright, sky blue similar to her eye color.

In her gryphon form, she is extremely hard to look at. Her entire form is consumed in swirling bright white fire-like reaitsu that constantly moves. The form only looks like a gryphon, but waves of reaitsu flow off of her body constantly. Throughout the form, she has streaks of sky-blue as well as a light yellow through it. These markings are never the same, but making it harder to spot her because of her general appearance changing. The closest to being able to recognize her is the white, blue, and yellow color scheme.

Abilities:
She’s odd in the sense that she is made of spirit/magical energy. She has had years to practice her manipulation over it and thus it makes her a strong foe. Like her mate, she has lost a lot of abilities to compensate such as smell and taste. ‘Normal’ food that most would be able to eat and smell, she cannot. This means it is hard for her to track based off of those kinds of abilities. The closest is that her diet consists of sustaining herself off of magic. She tracks others by their magical ability and can tell how strong another is based off of their magical presence; even if it is suppressed. She is drawn in by this and will hunt prey by their magical ability. She can use her energy to blast it, reap magic, or use a mixture of light and fire for combat.


Personality:
The general way to explain her is that she is soulless. She expresses no emotions and has no empathy. The closest to showing any sort of emotion is when she is intrigued by a hunt to gain some ‘food.’ Kali prefers to be on her own, though the only company she will consider is her mate, Morion. She wants nothing more than to feed on the magical powers of others and will only be interested if you offer her something in return. Her only other enjoyment is causing chaos and torturing. It is one of the few reasons she gets along with Morion other than being the same creature.

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  Ezio-ra Calicus Firenze Indaeg Solavis
Posted by: Kila - 07-16-2017, 04:54 PM - Forum: Character Profiles - Replies (1)

[Image: Ms5ok5s.png]


Character's Name:
Ezio-ra Calicus Firenze Indaeg Solavis

Nicknames:
Ezio

Age:
3,000

Gender:
Male

Species:
Sphinx

Abilities:
Ezio has immensely powerful light magic. With it he can form barriers, purge darkness, force transformations, blind opponents, and even create beams of solid light. He's has centuries to hone his magic into a fie weapon, though he much prefers to keep his magic as a trump card. He uses his sphinx intuition and keen sense of danger to avoid trouble and detect poisons, and plays it off as good intuition, though he does have the training to notice and determine different types of poisons without this innate ability of his.

His knowledge of weapons is immense, and Ezio has a large collection of various weapons. He's most fond of the sword, though a next favorite is the bow and arrow, followed closely by the spear. Many of Ezio's other skills, such as blending in in a crowd to hide in plain sight, have been things he's practice at for years. His unassuming demeanor aids in this. He has an uncanny ability to show up without warning, being incredibly sneaky and hard to detect.

Appearance:
As a human Ezio is unusually tall, standing at 6'4". With his well-muscled physique and rich dark olive skin, he can appear rather intimidating, especially as Ezio carries himself with grace and poise. He has a square jaw and a rugged appearance, though this if offset by his usually gentle expression. His almond shaped eyes are lined with thick black lashes, and his irises are a dusty gold color. His hair is a deep brown color, almost chocolatey, and falls in loose kinks and curls down to his shoulder blades. He prefers to tie his hair back into a low ponytail, which often gets slung over a shoulder. He has a scar on the right side of his mouth, extending just over both lips and down onto his chin. While his body is generally covered in small scars, but the most notable of these is the scar on his throat. It's a deep, jagged scar that covers nearly the entire front of his neck. While usually covered by the cream colored cloak he wears, his throat is occasionally laid bare, and the scar visible for all to see.

He prefers to wear loose clothing, a white long-sleeved shirt with an open collar and a pair of brown trousers suit his every day needs. He often wears a pair of well-cared for leather boots with oddly quiet soles. Like his son, Ezio wears a pair of bracers that contain hidden blades. His bracers depict fine images of eagles, the symbol of his house. At his side, he wears a fine scimitar, kept in a golden scabbard studded with jewels in all manner of colors.

As a sphinx Ezio's pelt is a brilliant golden color. He's large in size, and his pelt is slightly metallic, giving him a sort of glow about him. He has an enormous pair of wings with slightly darker feathers and ticked markings on his feathers.

Personality:
Ezio is a gentle man, who treats everyone he meets with respect. His helpful nature has him reaching out to others in their times of need, lending a had in whatever way he can. The staff who work under him are happy, and describe Ezio as a well-mannered father figure. His easy-going nature puts those around him at ease, and his listening ear often gets these people to confide in him or share their secrets. He speaks gently, and rarely raises his voice. Instead he denotes his intention through tone of voice, commanding others around him with a firm, yet gentle hand. He's extremely charming and flirtatious, and uses this to his advantage, or simply just to have a little fun.

As a born leader, both figuratively and literally, Ezio knows when to take command and how to keep things running. He's incredibly reliable in a pinch, and is a man of his word. When he says he'll do something, he means it. He's very confident and self-assured, and stands firmly by his decisions. These decisions are not made lightly, as Ezio knows he has many people relying on him. Oftentimes he ends up with many late nights lost in thought over the best course of action. He wears this pressure with a smile, though often he can look tired. as a result. He's not one for mincing words, and prefers to tell things as they are.

Ezio is a man of many secrets, and few truly know the man's history. His scar is a constant reminder of his past, and while it visibly bothers him, he simply plays it off or changes the subject. He knows how to guard his own emotions and motives well, and others' trust in him is something he uses to his advantage. A man of many connections, Ezio has influence, and uses this to advantage in his business: assassinations. This is not something he takes lightly, and those he trains, he trains to ensure their safety. Considering himself a master of assassins with morals, Ezio is particular in who he'll issue a hit on. He favors criminals, corrupt nobles and royalty, and even other assassins and thieves.

History:
Ezio was accidentally born into the royal family where he immediately became a problem for his father. Not because he was a bad child, no, quite the opposite. He was a wonderful child loved by all who met him. He excelled in his studies, was polite and courteous, and generally a joy to be around. To his uncle, who had no heirs of his own, Ezio was like a son to him. This angered his father, the king's younger brother. With Ezio in the picture, the throne would never fall to him.

When Ezio was an adolescent, his father attacked him, going for the throat. It was only by chance that his uncle had been nearby, where he intervened to save his nephew, killing Ezio's father in the process. Ezio, badly wounded and clinging to life, was left with a scar as a permanent reminder of his father's betrayal. His uncle had every record of his brother erased from the record, and forbids his name from being spoken. As far as anyone is concerned, Ezio is Amun-ra's son, and will assume the throne one day.

Fearful of the implications of this, and still reeling from his father's attack, Ezio pleaded with his uncle for a chance to leave the palace and become an assassin to work on behalf of the crown. His uncle, seeing this as childish folly his nephew would one day grow out of, agreed. Much to Amun-ra's chagrin, Ezio developed this into a sprawling network of assassins. To this day Ezio is still avoiding his royal responsibilities and running from his past, though he still remains in frequent contact with his uncle.

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  [Open]Swift Awakening
Posted by: Aquarius - 07-16-2017, 08:29 AM - Forum: Katakarthia - Replies (29)

<b>Thread Status:</b> Open

<b>Players involved:</b> Aquarius, Achera

<b>Characters involved:</b> Minorta(Aquarius), Nymeria(Achera)

<b>Setting:</b> Katakarthia > Famine Fortress, woods area 

<b>Time:</b> current, morning
<b>Weather:</b> partially cloudy, mostly clear skies with a glowing sun

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  Daemor
Posted by: King Fury - 07-16-2017, 12:18 AM - Forum: Character Profiles - Replies (1)

Character's Name: Daemor

Nicknames: The Grimm

Age: Unknown

Gender: Genderless, but technically male and masculine.

Species: Dark Elemental-fused Wolf

Abilities: Daemor cannot use magic, with the exception of his two abilities. One is his aura of darkness, which allows him to take spectral form and absorb light, including weaker light spells. His other ability is possibly the most dangerous: His gaze. Locking eyes slows the target, and if the gaze is held long enough, petrification and death can occur. There is also a minor mental compulsion to keep looking in the eyes, since otherwise the ability would be worthless.

Appearance: Appearing as a large, shaggy wolf, the Grimm is noticeable for three main factors. The first is that it is nearly as tall as a person, standing at about five feet to the shoulder. The second is an aura of darkness around it. The aura is not always present, and normally signifies that the creature is in spectral form. It almost looks like a sort of black fire or mist, radiating off the creature and distorting the view of it. When it approaches in this form, the nearby lights appear to dim. This isn't actually the case, but perception is reality. The third noticeable factor is the eyes of the creature. They are red and slitted, and they seem to be unearthly beautiful. However, looking into them is dangerous.

Personality: Normally calm and collected, Daemor is very much a lone wolf. He is a patient creature, one that is willing to wait for days just to be able to eat something.

The creature prefers to hang around children for some reason. It will stand near them and watch them, making sure they are safe. While adults that don't act threatening can be allowed to get close, children in certain areas of the town have been seen climbing on and napping against the wolf. It is capable of speech, though normally it prefers to communicate like an animal. This is normally done through growls of warning.

History: Daemor actually doesn't have a name. It might have had one, once, but it has forgotten it. The name Daemor was given to it by a family in the city of Seliel. The creature, which was also dubbed "The Grimm", has become a sort of protector spirit in the city. It has been known to appear to defend children, and only appears near them. It has been known to play with the children of the city and is careful to watch them if their parents aren't around.

Daemor was originally two creatures: a Darkness Elemental and an ordinary Chortari wolf. Both were captured long ago by a spellcaster who wanted to prove that a mortal could be as powerful as Vaerath. Using twisted experiments and rituals, he forced the two beings to fuse into one in an attempt to create a Helvate. The Grimm was produced instead, and quickly broke free, fleeing to Seliel.

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  Gabe
Posted by: gabriel - 07-15-2017, 08:25 PM - Forum: Introductions and Farewells - Replies (22)

Hey there, I'm gabriel. You all can call me Gabe. I'm genderfluid, but I prefer male pronouns. 
It's Haji's fault I'm here. They love me immensely and dearly.
No really. 

I work full-time, however that won't really affect my activity. I have like 0 motivation some days, though, so bear with me. 
Also I'll be 27 in about two weeks. 

I also started on neopets, but I met Haji in Animal Crossing. If it sounds like I'm bullying Haji... I'm just showing my love.
Trust me. 

Also Haji is a Giant Nerd. 

The end.

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  Fallow Rose
Posted by: Kila - 07-15-2017, 05:22 PM - Forum: Character Profiles - Replies (1)

[Image: zJXuE0w.jpg]
Fallow's character page

Name:
Fallow Rose

Nicknames:
Fall

Species:
Kelahati with some Visek Elf sprinkled in

Age:
60

Appearance:
Fallow is incredibly tall, standing at a whopping 6'7". It's nearly impossible to miss this fact, unless you happen to be blind, and his antlers make him appear even taller. Though tall, he is of slender build, and looks rather delicate and thin, with little to no discernible muscle. His skin is alabaster, being so fair that in some places is seems almost blue in shadow. Perhaps if he spent more time in the sun his skin would be warmer, but the only sun Fallow sees is that of sunlight filtering through dense treetops. Even his hair is purest white, looking rather pearly in the light. His straight locks are shaggy, and he keeps it in a low ponytail to be kept out of the way. Little care is given in regards to how his hair appears, since Fallow spends so much of his time alone. Sprouting up from his head are a fine pair of deep blue antlers. Like all deer, he sheds them on a yearly basis, and regrows them in the spring and summer. This has proven to be more of an inconvenience than anything, as shedding velvet is a very messy, and itchy, affair. Though when his rack is in all its splendor, he prefers to hang golden threads and beads from them, a small testament to his vanity. His eyes are a bright yellow-gold color, and are often half lidded.

He wears deep navy clothing accented with gold. His usual attire consists of a sleeveless shirt with a golden collar, a golden sash around his waist, navy trousers, and charcoal knee-high boots. He covers himself in a pale grey cloak. While Fallow wears very little in the way of ornaments and jewelry, he does wear a long spear of lapis lazuli hanging from his left ears, and on both of his forearms are tattoos of the moon and stars.

Personality:

Spending much of his time alone in the forest, Fallow has earned a reputation as a hermit. He prefers to keep away from people and live off the land. This has resulted in him being a rather quiet individual, spending most of his time around other animals and listening to their troubles or tending to their needs. His hut is seen as a safe haven for the local wildlife. He's an excellent listener because of this, and is very good at just comforting those who need it--particularly animals. Around other people, Fallow is incredibly shy. It takes a while for him to warm up to strangers, and it's difficult for him to utter more than a few words. Befriending him is a slow process, as his shyness coupled with his quiet nature makes him quick to back away from individuals who are too forward or brash.

A timid man, Fallow is very quick to back down from a challenge, and prefers not to fight at all. At the first sign of conflict or trouble, he removes himself from the situation. He has little backbone, and standing up for himself can be a problem. This has lead people to walking over him in the past, which Fallow doesn't like, but he's simply too nervous to do anything about it. He's quite the loner because of this, having no friends outside of forest animals and no family of any sort. He's alright with that, though. Being alone is something he prefers, as it leaves him with time to be with his own thoughts. In spite of his troubles with people, Fallow is a friendly man. He's not one to turn away someone in need, and will offer his home and help to those who need it most.

Living alone in the forest has turned Fallow into a resourceful man. He's always had an interest in plants, and this has only increased since moving. He's self sufficient and very resourceful, using his head to solve any problem that might arise while he's alone in the forest. For a task too daunting for him to handle on his own, Fallow often calls on his animal friends to help. There's no problem too big or too small that he's not willing to try his hand at.

Abilities:
Nearly most, if not all, of Fallow's abilities are of the magical variety. His frail stature and slender physique is more fit for reading books or gathering herbs than for combat. While he can wield a bow and arrow, he us no noteworthy marksman, and misses a fair number of times.

Thus doesn't bother him much, as Fallow is much more inclined to pursue magical studies. He considers himself a druid or hedge wizard, and us mindful of the natural order of nature.

Fallow has been blessed with shapeshifting, allowing him to take the form of many an animal or beast. He uses this to slip in and out of the fringes of society, taking unassuming forms of a sparrow or deer.

This is not his only ability. Fallow has a unique way with plants, and utilizes his earth magic to aid in the growth of the fauna around him. From a single seed he can sprout a tree, if given enough power. His nature magic also allows him to heal minor wounds, using the body of his patient to aid in the healing.

Fallow also has an affinity for animals, as all kelahati do. He also has a vast knowledge of herbs and plants, which he uses to create poultices and other remedies.

History:
Fallow was born in early spring to a pair of kelahati parents who loved him very dearly. His father, who was part visek, passed down some of his traits, as well as a love for nature. They fostered his love for plants, and encouraged him to pursue what he was passionate about. When he was on the cusp of adolescence, his father fell gravely ill. His mother decided it would be best to take his father to the visek, in hopes they could cure him. Not wanting to take Fallow from everything he knew, they made the heartbreaking decision to leave him in the care of the village elder. Fallow's parents traveled across the sea, leaving their son behind.

Shortly after this, Fallow left to go live in the forest, taking everything he owned and leaving instructions for the elder to tell his parents where to find him when they returned.

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  Oliver
Posted by: Sparx - 07-14-2017, 11:32 PM - Forum: Character Profiles - Replies (1)

[Image: tumblr_o9c95hqb4D1sr8xnbo1_500.png]

Character's Name: Oliver
Age: 649 (Middle Aged)
Gender: Male
Species: Tume Elf (Vampire)
 
Abilities:
Oliver's abilities are mostly just those typical of a Tume elf. He can move around quickly and silently, able to exist largely without being noticed. His stealth is well practiced, largely due to his chosen profession.
In the way of magic, Oliver is not particularly inclined, but has learned some basic kinetic magic to help him with his work.
 
Appearance:
For a Tume elf, Oliver is mainly typical. He stands at 6'3" and weighs 146lbs, making him fairly lanky in frame, but his refined posture keeps him looking more poised than gangly. Oliver is relatively in shape but not muscular, having more stamina than strength. As is characteristic of his species, Oliver has dark brown skin. Due to his vampirism, however, rather than having the depth of hue of a Tume, his skin lacks saturation and appears almost gray.

Oliver's hair has a densely coiled texture, naturally black and cut close to his head. Thanks to age, his hair has begun to fade to gray in some parts, giving him a salt-and-pepper look. Framing his rounded face is a short, neatly kept beard and mustache. His eyes, once gray, are now blood-red due to his vampirism. Also due to his vampirism, Oliver possesses long, sharp canine teeth that are easily seen in his smile. His ears are pointed, but not especially long. Age has given him the beginning of wrinkles around his face, especially crow's feet around his eyes, thanks to the fact that he is often smiling.

Regarding his wardrobe, Oliver always looks sharp. He is always dressed at least somewhat formally, favoring nice vests and jackets and shiny shoes. Usually he wears darker colors as is customary for his species, but he'll also sport lighter neutral colors if it suits the occasion. Oliver never looks disheveled or unkempt, and he would die before being seen looking less than presentable.
Personality:
 Composed.
The most noticeable characteristic of Oliver's is that he is very calm. He is level-headed and patient, and it is difficult to break his composure or annoy him. Focused, he is not easily distracted. Oliver can remain at ease even in more stressful situations and is quick to help others do the same. He is particularly good at handling people who are rude or otherwise abrasive, and if these people irritate him, he does not show it.

Thorough.
Oliver does not like to leave things undone or to perform a task poorly. If he does something or commits to something, he is very thorough about it. All of his work is done with his best effort or not at all, and he is often looking for ways to go above and beyond expectations.

Sociable.
Though he usually works behind the scenes and without being noticed, Oliver enjoys being around others. It is easily noted that he is always smiling, especially with his eyes. He is a good listener and will remember the things people say to him. Oliver likes to meet people and make friends, and has no trouble being around larger crowds and feeling comfortable. He is not at all shy. There is not a particular kind of person that he favors, and will generally give anyone his time so long as they are respectful or at least well-meaning. For those who are otherwise, he is quick to stand up for himself or others, or simply exit the situation.

Sarcastic.
Oliver's sort of humor is the drier kind. It can be hard to tell that he is joking because of his typical flat delivery. He enjoys satirical and sarcastic types of humor and is not shy about applying these to conversations regardless of how close he is to a person. Occasionally he will use this trait in a less than amicable way to deflect those who test his patience, but with good company, he means no harm.


History:
Oliver had a rather unremarkable childhood as a Tume elf. Most of his life he has spent in his chosen position as a butler due to an unusual love of cleaning and organization, but also partially because he likes the idea of living with people of high status without having the status himself. Most of his life has been spent like this, working for various well-to-do families of various species in various places with very little trouble.

Unfortunately, living a completely uneventful life was not in the stars for Oliver. Around his 600th year, the rural family he was working with was suddenly attacked by a small coven of hungry vampire rogues. As far as Oliver is aware, the entire family was killed in the feast, except for him; instead of death, the bites Oliver received afflicted him with the vampirism curse, something he instantly became aware of when he came to after the event. The transformation was, as expected, difficult; not only was he out of a job, but the sudden surge of bloodlust completely threw his composed self, causing him to spend the next few decades struggling with violent urges. Adjusting took a lot of time.

Presently, Oliver has a much better grasp on his curse, and has been able to return to his natural personality. As for his diet, he has learned to control his bloodlust so he is not attacking random unsuspecting citizens, but instead hunts lesser animals- not usual for a Tume elf, but he had known enough Pren to pick up the basics. Unfortunately, he still deals with the social problem that is fear of vampires. It has been difficult for him to find and keep a job since being afflicted with the curse, and he has been forced to travel around near constantly in search of a place to stay. 

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  Arctis Night
Posted by: Achera - 07-14-2017, 01:15 PM - Forum: Character Profiles - Replies (1)

Character’s Name: Arctis Night
Nicknames: Arc, Ice, She-Bitch
Age: In her 30s
Gender: Female
Species: Wolf- Chortari (royal; oracle of Cysnial)
Abilities:

Ice Manipulation- She is able to manipulate ice to her own doing. She can create it out of thin air and the stronger she is, the harder it is to break/melt these creations. She uses this more to create objects or familiars to help her in battle. On ocassion, she has used it to create an ice armor that both protects her body and freezes objects/others who come into contact with it. This kind of magic can be very draining on her body the more she tries to create and control at once.

Like most royals, she was granted a familiar at birth. Hers takes on the form of a dark black raven.

Appearance:
Arctis has a pure black base for her coat. From the back of the top of her head down to the rear of her rump are wavy, tiger-like blue stripes that conform with her body. From around her shoulder down to her rump once more, is a top layer of white that is broken up as if it is cracked like ice. The cracks in the white show the stripes that are below the white icy-blanket. This white also continues down the top of her front legs with cracks in them as well to show the pure-black base of her coat. Her eyes are a similar colored blue with a small white crescent moon that forms to the bottom of her eye. On the top of her nose is a strip of white as well. Everywhere there is blue, she is able to glow from her stripes to her eyes.

[Image: sketch4realtho_by_xxnamaste_by_accenlia-dal1958.png]

Personality:
There is nothing warm and fuzzy about her. Even her coat is slick to the touch and mimics the winter’s night with her appearance. It is how she got her last name. From her appearance to her soul, it is all ice. She is quick to snap at another for their stupidity  and does not tolerate an ‘off day.’ It is said that this type of personality is from the patron goddess, Cysnial.

On rare occasions, she is known to show some sort of affection through her actions, but never her words. She has been seen to give extra food to puppies and to help tend to the sick.

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  Minorta Haos
Posted by: Aquarius - 07-14-2017, 10:51 AM - Forum: Character Profiles - Replies (1)

Character's Name: Minorta Hoas

Nicknames: Famine King

Age: 1,240

Gender: Male

Species: Famine Demon

Abilities:

Flight: Minorta is able to fly using his magical energy, soaring through the skies he uses this ability rather frequently as a way to be evasive in certain situations or either for just plain entertainment reasons.

Body Manipulation: As a Demon he has fond abilties, one of them are the control of his body enabling him to increase the size of his entire body raising his size to the amount of energy he puts into it. He can also increase the size of his body parts at well ranging from his arms to become as large as a tree to possibly even an entire hut like home if applied. The downfall to this skill is if he increases his size he becomes more slower in his movements,if it's partially increase in a certain body part then all is well however that specific body part moves with slow grace.

Crystalizing: Minorta is able to not only form a bright red crystal upon his skin for defensive purposes but he can shoot projectiles of crystals and control them with ease shaping the crystals into different forms and structures. The crystal is able to defend him aganist frontal attacks such as blades, general weapons etc however he can either form the crystals on his skin in his entire body or have to result to only using two partial area of his body to be crystalized. Even when in this form his body is sometimes too firm unable to move properly.

Demon Inheritance Ability: Enabling Him to shapeshift into 3 animals, he can turn into a rattle snake, eagle and a tiger his mythical beast form is pheonix with blue flames surronding it's body instead of red ones.

Appearance: 

[Image: nOHiGWI.jpg]

Personality: Minorta is a evil demon dwelling in the pits of the world of opportunity none as antarsia he was first an angel till he sought out a more devilish attempt in which resulted into him becoming a demon. He is a thinker when it comes to making decisions, looking at every possibility he is the type to make the correct choice to protect his people. He sees humans as weaklings and hates them ever so heavily. Normally he is calm and collective yet expresses a more wicked side as it's in his blood to do so. 

History: Minorta was born happily in the land of angels, a realm of peace and tranquility, filled with shining skies and flowing moons as nothing but love could be felt in this world. As a child he inherited most of his father's abilties, yet his mother's personality, he was a treacherous soul and fought for no purpose and for his own pleasure at times which excluded him from the rest of the angels that brought many people positive experiences. As he grew up he came to the realization that he didn't belong here, it brought nothing but boredom for himself to even  look at the other angels, he wasn't disappointed in himself however his own race for how some of them acted, even his own father wasnt of his liking as he wanted him to be more rebellious towards beings of evil nature which is odd as he himself is of evil nature yet of course his father didn't knew of it. As he then becomes overwhelmed by his environment by age 800 or so he commences a crime causing him to be banished from the world of the Angels, after the years of practice his abilities grew rather efficient after becoming a Famine Demon, his skin emerged after previously ceasing to be visible. He knows stay in the world of Antarsia where he plans to proceed with his demonic intentions.

Roleplay Sample: As the glistening rays of the sun bask upon Minorta's radiance, he walked calmly along the tiled platforms aching for something to eat as it has been a while since he consumed some food. Searching throughout the thick opened woods his head darted bac and forth still trying to regale what he saw back in the mountainous regions a few days ago, possibly a dragon. He blocked the thought for a moment sensing a presence among him, yet not even making a single move know he paused, the chirping of birds subsided as a furious beast attempt to pounce onto him. As he turned his head he lift his palm up ejecting a red crystal from his palms it sky rocketed aiming at the beasts chest in which the his attack was successful. The beast roared in agony as his red sharp crystal impaled his body.

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