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When Air Suffocates |
Posted by: Kila - 01-08-2018, 06:31 PM - Forum: Xira
- No Replies
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<b>Thread Status:</b> Closed
<b>Players involved:</b> None
<b>Characters involved:</b> Aerithe, Hiro
<b>Setting:</b> Prerio City
<b>Time:</b> Midnight, Haliea 25th
<b>Weather:</b> Cool and foggy with a chance of drizzle
She had seen it in a dream, weeks ago in the Bera Forest.
"You will die," Zarkos had told her. "But do not be alarmed; it will be alright."
The next morning, Aerithe had tried to tell her companion about her strange dream, but found herself unable to speak. It seemed as though the Gods did not wish her to speak. Perhaps Zarkos wasn't even supposed to give her warning, as he'd fallen silent. Still, Aerithe could feel his presence in her dreams, though he said nothing.
They had reached Prerio City without incident, and now Aerithe wandered the streets in the relatively quiet night. In a city so immaculate, she felt safe--safe enough to forget the dream that had plagued her mind for weeks. There was a quiet nightlife in Prerio. No drunken brawls of pickpockets--only people playing cards in taverns, enjoying chats with other patrons. It would have been nice if Hiro could have joined her, yet he had been asleep in their room when she'd been awoken by an odd feeling, so she'd slipped out into the night to think.
Her chest ached, and she felt her heart beating heavier than normal. She scratched at the gems on her chest, between which rested the constellation of her god, covered by makeup to conceal her status. No matter how much she scratched, the itch wouldn't be satisfied. It wasn't under her claws came back bloody that Aerithe forced herself to stop and try to ignore the persistent itch. Was the constellation burning, or was that simply the sting of fresh scratches in the chilly night air?
A wave of anxiety washed over her. Go to the center of town, something told her, and she obeyed.
Under the flickering light of the lamps that lined the streets, the fountain in the square had been painted in oranges and golds. There were more people here than on the side streets, sitting in benches around the square, or even on the fountain itself. None of them seemed to pay her any mind as she hurriedly walked to the fountain, her breathing heavy. Her hands broke the surface of the water, cupping what she could before splashing it up into her face. Her fair complexion had paled beyond normal; her reflection ashen and pallid. Now the townspeople had begun to pay her mind.
"Are you alright, miss?" A woman asked, her voice far away.
Aerithe's head was swimming, and as she turned to answer the woman white-hot pain shot through her body. She doubled over, writhing, as the pain spread and intensified. She lurched off the fountain, hands and knees hitting the paved square. Her breath left her in shuddering heaves. A crowd had gathered around her now, whispering their hushed concerns.
"G...get ba...ck..." Aerithe choked out between gasps. Her body lurched again, and this time she felt something in her body snap. The pain in her body exploded, and the woman was forced from her human form, skin turning deep blue as her body transitioned from human to dragon, her scream morphing into a roar that bellowed throughout the quiet streets. Citizens jumped back from her flailing serpentine form. Her tail lashed out, shattering part of the stone fountain. Water sprayed everywhere. Someone screamed for a guard.
"Look! Her chest!"
The constellation of Zarkos burned on her chest, no longer hidden from sight. From there the crowd of onlookers began to speak among themselves in less than hushed tones. "Another oracle!" "Is she dying?" "What's going on?" "Someone do something!" "Don't get too close to it!"
She couldn't breathe.
Aerithe tried to scream. As her mouth opened, the air around the square stirred. A visible twister tore from her maw, and she thrashed in an attempt to breathe, her head frozen in its skyward position.
Oh gods... she would be the third oracle to die. The thought terrified her as tears streamed down her cheeks.
Her chest burned as she struggled to draw in air, and her vision slowly faded as she lost consciousness, her eyes open, unfocused, and unblinking. Each second ticked by agonizingly slow, and all the crowd could do was watch in horror as Aerithe suffocated.
As the life drained from from body, the words of Zarkos resonated through the dragoness' very soul: It will be alright.
Take care of Hiro, she pleaded.
It will be alright.
With those words, she surrendered herself into the hands of her god, and her soul passed through the veil into the beyond. The body left was nothing but an empty shell, devoid of life. The twister vanished into the night, and the corpse fell to the ground, now silent and still. Her death had only taken mere minutes, but it had sent shock waves through Prerio. She had seen it in a dream, but the people had seen it firsthand.
A third oracle had perished, and the city fell into an unearthly silence.
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Tabassum Mandeep |
Posted by: CommanderHorvat - 01-08-2018, 05:07 PM - Forum: Character Profiles
- Replies (1)
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Character's Name:
Tabassum Mandeep
Nicknames:
Hooked Mistress, Blind Huntress, Aurora of the Deep
Age:
2340
Gender:
Female
Species:
Leviathan
Abilities:
Physical: Hooked tendrils able to cut rock and shoot a mile in a second.
Magic: Uses water magic to 'see' and swim better
Visual Displacement when using bio-luminescence, making it difficult to pinpoint her location.
Shape Shifter Genes: Can shape shift into a Western Dragon.
Appearance:
The one and three fourths miles of her body is covered in a semi-opaque, bio-luminescent skin, the vast and hypnotic color shifts and patterns leading those who have seen it from afar to compare it to the Aurora Borealis. Although she does have scales, they are vestigial and only stands to increase the similarity, causing the light to split and sparkle. Because of this along with a natural magic, she always seem a small way off from where she actually is, although she is injured more easily than her truly scaled brethren.
Her gaping maw has numerous tendrils within, each able to lash out a mile in the blink of an eye, snagging any prey with the cruel, barbed hooks that sit at the end of each. Further in there are a dozen small arms, positioned so they can maneuver the meals into her throat. Bordering the edge of her maw are several hundred needle like teeth, extending such that when she closes her mouth, the jut out before her. Her eyes are the dead, empty affairs of a being to whom the light of the sun is unknown.
Personality:
Due to her extended isolation, her thought processes are even more disjointed than her kin's, causing her to jump conversationally sometimes. She finds the pain of others amusing, often 'toying' with her meals before she eats them. She doesn't take particular interest in the happenings of the world, instead preferring to try and spread terror, wishing to become a menace of mythical proportions. Due to her small size, she hides from larger creatures, for they could all be something looking to eat her. The exception is if she is certain she has enough of an advantage to win any conflict, in which case she hides only to strike out when the time is right.
History:
Whether from poor nutrition before birth or some sort of defect, while others stayed near the surface as youth, she went down to escape those who wished her to be food, down until they couldn't see her. Here she stayed, eating the glowing critters and feeding off of the organisms surrounding the thermal vents. Because most thing there relied on trickery or size to get food, as she grew, she became adept at ambushing her prey. This, coupled with her diet, left her a sort of glass cannon, hooks able to slice through rock but with a vulnerable hide.
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0n3_Gr33d1_801 has entered the chat |
Posted by: Avarice - 01-08-2018, 10:13 AM - Forum: Introductions and Farewells
- Replies (46)
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So! I noticed I never actually introduced myself huh? My, my isn't that a shame? Where are my manners...
My name? Weeell, I take many names. Usually under the guise of Crona Uchiha (don't laugh...) Or Avarice (Don't make me use my Pot of Greed. I'll send you to the Shadow Realm.) I'm an active TCG player, RPG fanatic, sandbox world roamer, chess player, and over all Pun-Daddy. (most call me Sans for this.) Also I enjoy various types of music. I've been roleplaying for about.... when was 2012 again?? Anyways. I'll be around if you need me! just shoot me a friendly pm or whatever.
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Cain "Rouge" Dixon |
Posted by: Kila - 01-07-2018, 02:46 PM - Forum: Character Profiles
- Replies (1)
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![[Image: VhSOYoj.png]](https://i.imgur.com/VhSOYoj.png)
Art by Pixel-pup!
Character's Name:
Cain Dixon
Nicknames:
Rouge
Age:
800
Gender:
Male
Species:
Sol'tera
Abilities:
Energy Conversion - Cain can convert potential energy into kinetic energy. Translation? He can blow things up with his mind. Thankfully he doesn’t have the best control of the mind part yet, so Cain often has to touch an object for it to be made explosive. The size of the explosion is proportionate to the size of the object. The bigger the item, the bigger the boom.
Pyrokinesis - Cain is great with fire magic, which is good for the people around him because of his knack for carelessly starting fires. This occurs with regular frequency, and honestly he probably spends more time putting out fires than actually manipulating them. It's a real problem.
Enhanced Senses - Like all Sol'tera, Cain has great eyesight, hearing, and a killer sense of smell.
Physical Endurance - Like the rest of his race, Cain is strong, fast, and powered by the sun.
Luck Eater - He has the unusual ability to steal the luck of other people, or give his his to them. He can even choose which luck he steals, good or bad. To steal your luck, all he has to do is touch someone, skin to skin contact. This is, admittedly, his favorite ability. It lets him cheat in cards.
Personality:
Cain is an interesting man. He detests going by his given name, Cain, and insists on being called by his nickname, Rouge. He is a social fellow, and is naturally drawn to parties and cookouts. He adores cooking for such events, since food brings people together. His tastes are...eccentric to some, and the spicier the food is, the better, and he's even known for carrying around his own blend of spices for use at any time. He's fond of a good stiff drink with friends
He's fast to make friends, and likes to keep his friends close. While not a people pleaser, Cain will do his best to keep the people he deems friends happy. He has a large soft spot for women, and will try to woo them even if they're taken. He lives for the challenge. This soft spot doesn't just stop at pretty women. Cain likes men, too, and he has stolen them from women on a few occasions.
While not vain, Cain does have his fair share of flaws. Despite being a social person, if he grows tired of his current company, Cain will simply wander off in search of new entertainment, even in the middle of conversation. Especially if he dislikes the people he's with. He is loud and boisterous, particularly when drunk. He also has quite the gambling problem. Cain doesn't know when to quit, even when losing. He has to be pulled away in order to get him to stop. Too bad it's only a quick fix. Cain will always go back for more, and he hates losing with a passion. He also has a habit of sweetening the bet, which might be why he also has a thing for men...
Cain has a hot temper and a slow fuse. This is a dangerous combination, as little things can set him off if the conditions are just right. Being alone is his worst enemy. He needs to be with people, because when left to his own devices things tend to ignite unintentionally. He doesn't take shit from people, and is incredibly good at picking fights. He takes pride in his physical fitness, and boasts about his strength. Unfortunately he doesn't have the best control of his powers, and a lapse in concentration can cause things to ignite or explode.
A good liar and a smooth talker, Cain has a silver tongue that can get him out of trouble--and deft hands that pick the pockets of others. He's not above a few petty crimes, and his moral compass is more of a roulette wheel than an actual compass.
History:
Cain was born to a pair of very wealthy parents. They were often too busy to care for him, and instead he had a nanny to tend to him. This wasn't something he minded, and he regarded the woman as a surrogate mother. She taught him much of the world and of his people. Eventually Cain's parents had a second child, a daughter. Shortly after her birth their mother died, and Cain's father began to dote on his sister. Acting out, he became a wild child who only minded his beloved nanny. Sadly, his nanny had to return home to care for her own ailing mother, and her departure crushed him. LEft with a father who he felt didn't care for him, Cain packed up his most treasured possessions and left home, never looking back.
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Altair |
Posted by: Kila - 01-07-2018, 01:11 PM - Forum: Character Profiles
- Replies (1)
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![[Image: KuNypXK.png]](https://i.imgur.com/KuNypXK.png)
Art by Pixel-pup!
Altair's Character Page
Character's Name:
Altair
Nicknames:
Alta
Age:
16
Gender:
Male
Species:
Sol'tera
Abilities:
Altair, like all Sol'tera, possess enhanced physical attributes. Sight, hearing, smell--all are more acute than a human's. The energy absorbed from the sun through his tattoos fuel his power, and even store it as a reserve, making him quicker, more agile, and stronger than human. His wounds heal faster, and even his magic is amplified thanks to the sun's energy. This has a drawback, however. Altair becomes extremely ill when away from sunlight for prolonged periods of time. He also has an uncanny ability to tell what time of day it is, regardless of whether he's in or outside.
He's been gifted with fire magic, and has decent enough control over it. He lacks the finesse of his elders, though, and regularly trains to better his control and focus.
From a young age, Altair has been trained in the use of multiple weapons and hand to hand combat. He's clever and resourceful in the field, and knows how to use his surroundings to his advantage. While still young and impatient, he's drilled every day to keep his skills sharp and improving.
Appearance:
Altair is a lean young man of slender build standing at roughly 5' 10". He's got the body of an athlete, and he's proud of it. He's been trained in every art known to man, from swimming and gymnastics to parkour and archery, so he's rightfully proud of his physique. His skin is a rich, warm tawny skin, reminiscent of desert sand. Against his skin, his eyes and hair stand out in stark contrast, being a dusty golden color. He believes he got this unusual color from his father, though he wouldn't know, as he's never met the man. Even more unusual about Altair are the dark red tattoos that cover his skin. They extend along his spine to the nape of his neck, along his arms and chest, even his legs, in long bands and thick swirls.
These tattoos are a sign of great shame for him, not because he was forced to get them--they are very much a part of him as his eye color--but rather because his tattoos mark him as what he is: a Sol'tera. He's only ever been met with hatred for desert people, so to blend in, his clothing hides as much skin as possible. He wears a simple hooded black shirt (with long sleeves, of course), and leaves his hands covered with grey gloves. The bracers on his wrist contain hidden blades that release quickly for surprise attacks, and Altair is never seen without them. Around his neck he wears a grey mask, which he can pull up to cover his mouth and nose. His pants are a plain grey color, held in place with a thick belt containing many pouches. The pockets of his pants contain all manner of weapons, mostly projectiles and small blades. His boots are made of study black leather, and they too contain hidden blades. Tied around his waist is Altair's heavier jacket, black on the outside with a red interior lining. When he runs, this flows behind him almost like a cape, giving him a rather animated silhouette.
Personality:
Altair is a bright, vibrant boy who often acts first and thinks later. He was trained to act a certain way while on a mission, and he excels at it. He's patient, deliberate, and leaves no trace of his involvement. Unfortunately for Altair, and his teacher, this behavior is only when he's on a mission.
Being young, Altair is often prone to being moody and arrogant. He knows he's skilled, being the youngest of Ezio's student's to complete their training, and this has made him rather cocky. He wears his heart on his sleeve, and it's easy to tell when he's upset or pouting. Being young, he falls hard and fast, and is easily wooed by a pretty face. He can be vain, and even a little selfish at times, even petty. He can often be quick to anger, and often holds grudges.
While young and impulsive, Altair is generally a kind boy at heart. He's fast to make friends, and prefers to give people the benefit of the doubt. Most of the time. He still bears many conflicted feelings about his parents and his mixed blood.
History:
Altair was born in a village on the outskirts of the desert where tensions ran high between the villagers and the sol'tera. The sol'tera often raided and robbed the villagers, and in turn, the villagers fought against every sol'tera to enter. His father was a sol'tera, his mother a woman who enjoyed the drink.
She was quick to abandon her dark skinned infant to an orphanage.
He lived on the streets for much of his early life, fighting other orphans for meager scraps. It was only when he turned three that a man took him in. A man who would soon become his mentor and father figure: Ezio. Taken under the man's wing, he was trained to be an assassin; give an aducation he otherwise would have never been able to receive. Altair loves his father figure with all his heart, and gladly does whatever is asked of him.
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Patina |
Posted by: Kila - 01-07-2018, 12:05 AM - Forum: Character Profiles
- Replies (1)
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Character's Name:
Patina
Nicknames:
Teenie
Age:
250
Gender:
Female
Species:
Sphinx
Abilities:
Purification - Patina is particularly good with her purification magic. She can draw toxins out of just about anything, and this includes curses. Her curse removal skills are a family trait, and Patina herself has a special interest in curses because of her love of magical items.
Keen Magical Senses - Patina's magical affinity has seeped into all of her senses, from physical to mental. While she has keener senses of sight, hearing, and smell thanks to her race, she also possesses enhanced magical senses. This allows her to detect lies and sense the motives of others around her. More importantly for Patina, her ability lets her sense and track strong magical auras.
Knowledge - While not inherently a skill, Patina has a wide array of general knowledge. She's passionate about learning and getting her paws on every single book she can. Sometimes this can get a bit overbearing for those around her, because she's enamored with sharing the trivia she knows.
Metallurgy and Gemology - Patina has some minor control over metals and gems. She usually only uses this ability to determine what makes up a material. This is particularly helpful in her line of work, and allows her to identify forgeries.
Enchantments - She's got a knack for magic. Patina is very good with wards and other arcane magics. With enough practice, and time to study, she can learn a great number of spells.
Acrobatics - Patina's wings are a little too small for her to sustain flight, but she's an excellent glider, and quite good in the air.
Personality:
Adventurous - Patina was born with an incredible wanderlust. She lives to explore and learn all of the secrets of the world. She yearns for new places, new people, and new experiences. Patina will try anything once, especially food. A bit of a glutton, she'll eat until she's full and then some. She rarely stays in one place for long, even her own home, and the more dangerous and mysterious places of the world call her name quite loudly.
Quirky - To those who don't know her, Patina can be rather... odd. She has a fondness for riddles and questions, and when bored she'll ask the nearest person a riddle. And then another. And another. Her thoughts are often moving very, very quickly, and she often talks out her thoughts, jumping from one train to a similar one and so on. She displays many feline behaviors, like rubbing her face on corners or wiggling her butt when excited. She sniffs every book she reads, no matter if she's read it before or not. New books, old books, she says all have a unique scent. This particular habit extends to other read things as well, including scrolls, menus, and even maps. Another strange habit of Patina's involves her feathers; she saves the ones she molts and chews on them while thinking.
Intelligent - Patina is very, very smart. She seeks to pursue knowledge and artifacts. These are the things she loves to collect, especially items steeped in history and magic. The more she can add to her personal library, the happier she is. Her intelligence has also made her clever and resourceful. If she can't physically beat an opponent, she'll outwit them. Unfortunately, she can lose herself in her studies, and she occasionally values books more than people. She's still looking for someone who can beat her in a game of chess.
Excitable - Despite her calm, cool exterior, Patina is easily excitable. When she finds a treasure, her eyes light up, and she can't help but wiggle and grin. She's especially chatty when excited, and her words flow together. All sense of personal space is lost, and Patina has been known to jump on the nearest person.
Greedy - Patina has a bit of a greedy side. She has a love of all things shiny, rare, and magical, and she's not too keen to share many of them. She hoards away her personal favorites in her private library. She, at the very least, makes copies of the rare and ancient texts that she finds for the grand library. How generous of her.
Amiable - At the end of the day, Patina is incredibly friendly and social. She's made many friends over her travels, and frequently stops to visit them. She's quick to make new friends, even if some are put off by her riddles and odd behaviors. She has a natural cheer that's almost contagious, and her optimism is something she considers one of her best qualities. Patina will always seek out a way to cheer up a gloomy friend!
History:
Patina was born to a librarian and a historian. From a young age she was surrounded by books and other artifacts. It was only natural that she inherit her parents' love of history. When she became old enough, Patina set out on her own to purchase an empty house for her to fill with treasures gathered along her journey. She set out on a quest to fill her library, and has been on the road ever since.
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Knyte |
Posted by: Avarice - 01-06-2018, 10:06 AM - Forum: Character Profiles
- Replies (1)
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Character's Name: Knyte (night)
Nicknames: He was once called "Spookums". The man who called him this blinded himself by clawing out his own eyes and does nothing but scream about purple fires and imps from another world.
Age: 18
Gender: Male
Species: Demon (Terror)
Abilities: This depends on which aspect you inquire about. As a Terror Demon, he'd have his fear-inducing gaze or maddening song. you might even be referring to his unnatural poses used to scare animals. Though if you wish to know about his necromancy that's another subject. He is skilled in raising animals you could pick up in either hand. This includes rats, snakes, chickens, small simple creatures.
Abilities (Updated): Knyte has developed the technique to shapeshift between his basic form, and that of a large black raven. Other notable abilities to have been trained seems to be a magic based dominance over lightning. his necromancy has developed further to possess domestic creatures as well as some more difficult reptiles.
Weapon Proficiency: Knyte has gained mastery over weilding a scythe and utilizing chains. His weapon of choice however is a scythe made of deceased animal's sturdy bones, with the blade being made from steel. His scythe is known as Witherfang, or at least that's what the locals call it. They claim it had the abilities to sap the life from those with wounds inflicted by it.
Appearance: Let's begin with his most distinguishing features. Possibly his raven black hair, with locks long enough to reach the back of his neck. Perhaps his caramel like skin, interesting: a demon with darker skin, much unlike any mainstream concept of a demon in one such world. Mayhaps his tail, swaying gently or lashing fiercely at a length of 3 ft. or 91.44 cm. Don't bother asking why it starts black and ends with a violet heart shape tip, even he doesn't know and might take offense to its mentioning. Finally would be his eyes, like amethyst gems stolen from below the earth. They tend to be in a droopy like state as if he just got up. They only widen when staring at things of value or if using one of his abilities. Some even claim they tend to "sparkle" in the moonlight. Standing at about 5' 8" or 172.72 cm, he often keeps himself hidden in a dark cloak and cowl.
Personality: (*hums cult of personality*) This is purely based on how he perceives his day. Most days, however, he would be quite shy. He has a hard time dealing with new individuals and/or places and prefers to stay within his usual haunts. On rarer occasions, he would become a sour individual who would probably be the cause of another's misfortune rather than caring about the other having misfortune in the first place. As a universal rule, he could be easily won over with sweets and is easily enticed by the chances for a gamble. He could often be described as a greedy individual if he saw something of worth to him.
History: No one exactly knows where he came from, or why he set out to become the world's most powerful necromancer or control the very storms. There isn't much explanation as to why he hates water either, some say it was a past life debacle with the sea, others claim he fell in love as a demon and wished to bring back his lover. There is even conspiracy that he was born from a child's fear. But only one of these are right in the end, that being the second speculation. He lost his lover, a woman living near the sea, to the waves after a massive storm. fueled by grief he set out for a way to restore her, and to prevent another tragedy of the like. he studies these types of magic religiously. or he would if he had a way of learning that is.
Roleplay Sample: It was a cry like no other, the gale's howl pierced the afternoon skies. Thunder boomed and lightning danced to its music like ballerinas being trailed by their ribbons. The rain pierced the sky like daggers from an unspoken war while the waves met the cliffside with fury much like a whip hitting someone's backside. on this cliff that stood for thousands of years was a small home, inside was a woman frantically rushing to collect some valuables before she made her escape from the home. Rushing to meet her was her lover, disturbing enough was her Demon Lover. He spurred his steed yelling, "Faster! Faster, Serin! We need to reach her!" The horse picked up her pace and hurried as fast as she could to the homestead. They were nearly there, in fact, heading right to their target with the woman rushing out to meet them. As the woman neared her lover, a gale howled so loudly and sprayed rain like spittle the woman staggered and covered her face. In this moment of confusion, the ground shook, being struck by a powerful bolt of lightning. The cliffside split from the mainland and splintered on itself. cliff, lover, valuables, the home... All of it, cascading into the sea in broken shambles. The demon fell to his knees as the storm finally let up. He stared down into the violent maw that was the sea, with anger, disbelief, sorrow, and many more mixed emotions. His heart couldn't take the distress... When he opened his mouth to say something, perhaps to pray... It was a cry like no other.
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h-hewwo |
Posted by: BigBoss - 01-05-2018, 03:52 PM - Forum: Introductions and Farewells
- Replies (17)
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Hey I'm Kat & with months of pushing I'm finally going to try to roleplay here! my friendfamily (Kila, Sparx, Psychoticmist) all use this site & Kila suggested a few times that I join but I'm so nervous socializing & roleplaying!! but I thought I would give it a shot. I don't really have any experience but Kila assured me this place was good for any skill level roleplayer! so I hope you don't mind me as I try to learn the ropes.
Some facts about me
I'm a digital artist I do commissions & some other things
I'm 21 & not ready for the world
I'm absolutely obsessed with cats & my own cat
oh & I might be really into MGS
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Stones And Shadows |
Posted by: PeridotPhaeron - 01-04-2018, 12:35 AM - Forum: Katakarthia
- Replies (29)
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<b>Thread Status:</b> Open
<b>Players involved:</b> PeridotPhaeron, KokoPuffs, Avarice
<b>Characters involved:</b> Zagan (KokoPuffs), Roshaun (PeridotPhaeron), Knyte (Avarice)
<b>Time:</b> Current, around 11:30 in the morning.
<b>Weather:</b> Fairly sunny, with only a few clouds in the sky.
It was a bright and sunny day in the Linosea Forest. A sense of peace permeated the words, a peace that was only enhanced by the gentle chirping of the birds in the trees. The wind gently rustled the leaves in the trees, and the general sense of serenity was one that almost seemed to take one to another realm. A calmer, better one. So, of course, this peace just had to be interrupted by a very annoyed elf. He had been walking for a while now, far more than he was used to. He was beginning to think he should have just taken a portal. But, no, it was important to do this the proper way, of course. He muttered angrily under his breath.
He glanced around, and sighed. He might as well rest up for a bit. The weight of the pack he carried reminded him that he wasn't exactly going to run out of supplies any time soon. He left the trail, a fairly well-beaten dirt path, and let the bundle fall against the trunk of one of the trees. He stretched a bit, leaning against another tree. Why had he agreed to this, anyways? ... Well, that one was fairly obvious. He shook his head, letting his thoughts start drift along the paths of memory.
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Drustan Waldhar |
Posted by: CommanderHorvat - 01-03-2018, 11:43 PM - Forum: Character Profiles
- Replies (1)
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Character's Name:
Drustan Waldhar
Age:
Claims to be 30
(As of 15471, he is 14241 years old)
Gender:
Male
Species:
Human
Abilities:
Moving objects around the tavern (so just picking things up and using things like one would in life.)
Throwing individuals out.
Appearance:
Slightly transparent, rough stubble and short, unkempt hair. His has a strong build, as though he was in his physical prime when he died.
6 ft 8 in
230 lbs pre-death
Blood type: B+
Personality:
Gruff, If you damage the tavern he will flip out. He refuses to acknowledge that he is dead.
History: (If requested or needed to explain the power behind a character)
He grew up in a town that apparently was near by at one point or another before growing up. He saved what little money he could to buy the tavern and it is his pride and joy.
If one delves deep enough into his past, it turns out he died of heart disease around 1260.
Right Handed.
Roleplay Sample:
He got up, thin patchwork sheets slipping off or through him, depending on who you asked. Anyways, he got up and yawned, shuffling over to the window in the morning cold. Peering outside, he mumbled something about where the weather could stick a club. He stood there for a minute or two, mind slowly starting up, before he sighed and went down stairs to start the day. As he had millions of times before, he opened the rear door and grabbed a bundle of fire wood, bringing it in to start the fire. Once it was reasonably steady without his supervision, he carried on with his routine and gave are the tables and counter a quick wipe down. As he finished up, the front door opened, letting in a gust of cold air. He turned to the new arrival, saying in a gravely voice "And what do you want? Drink or eats? If your lookin for some eats, yer gonna need to wait a bit."
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