Daemor - Printable Version +- Antarsia (https://www.antarsia-rpg.com) +-- Forum: Character Information (https://www.antarsia-rpg.com/forumdisplay.php?fid=15) +--- Forum: Character Profiles (https://www.antarsia-rpg.com/forumdisplay.php?fid=16) +--- Thread: Daemor (/showthread.php?tid=583) |
Daemor - King Fury - 07-16-2017 Character's Name: Daemor Nicknames: The Grimm Age: Unknown Gender: Genderless, but technically male and masculine. Species: Dark Elemental-fused Wolf Abilities: Daemor cannot use magic, with the exception of his two abilities. One is his aura of darkness, which allows him to take spectral form and absorb light, including weaker light spells. His other ability is possibly the most dangerous: His gaze. Locking eyes slows the target, and if the gaze is held long enough, petrification and death can occur. There is also a minor mental compulsion to keep looking in the eyes, since otherwise the ability would be worthless. Appearance: Appearing as a large, shaggy wolf, the Grimm is noticeable for three main factors. The first is that it is nearly as tall as a person, standing at about five feet to the shoulder. The second is an aura of darkness around it. The aura is not always present, and normally signifies that the creature is in spectral form. It almost looks like a sort of black fire or mist, radiating off the creature and distorting the view of it. When it approaches in this form, the nearby lights appear to dim. This isn't actually the case, but perception is reality. The third noticeable factor is the eyes of the creature. They are red and slitted, and they seem to be unearthly beautiful. However, looking into them is dangerous. Personality: Normally calm and collected, Daemor is very much a lone wolf. He is a patient creature, one that is willing to wait for days just to be able to eat something. The creature prefers to hang around children for some reason. It will stand near them and watch them, making sure they are safe. While adults that don't act threatening can be allowed to get close, children in certain areas of the town have been seen climbing on and napping against the wolf. It is capable of speech, though normally it prefers to communicate like an animal. This is normally done through growls of warning. History: Daemor actually doesn't have a name. It might have had one, once, but it has forgotten it. The name Daemor was given to it by a family in the city of Seliel. The creature, which was also dubbed "The Grimm", has become a sort of protector spirit in the city. It has been known to appear to defend children, and only appears near them. It has been known to play with the children of the city and is careful to watch them if their parents aren't around. Daemor was originally two creatures: a Darkness Elemental and an ordinary Chortari wolf. Both were captured long ago by a spellcaster who wanted to prove that a mortal could be as powerful as Vaerath. Using twisted experiments and rituals, he forced the two beings to fuse into one in an attempt to create a Helvate. The Grimm was produced instead, and quickly broke free, fleeing to Seliel. RE: Daemor - Kila - 07-16-2017 Congratulations, your character has been APPROVED!
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