Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 66
» Latest member: dixa12
» Forum threads: 684
» Forum posts: 7,104
Full Statistics
|
|
|
Qet-Ptah of the Talon |
Posted by: Kila - 01-12-2018, 09:02 PM - Forum: Character Profiles
- Replies (1)
|
 |
![[Image: ZQBGKAK.png]](https://i.imgur.com/ZQBGKAK.png)
Art by Furrirama!
Character's Name:
Qet-Ptah of the Talon
[Khet - p tah]
Nicknames:
Qet
Age:
15
Gender:
Male
Species:
Or'rix
Abilities:
Anger - If emotions were an ability, this would be Qet's. He's constantly got something to bitch about, and one little thing can and will set him off.
Explosive - He has a knack for making explosives. Bombs, flash grenades, if it explodes, he can make it.
Dirty Fighting - There's no honor among thieves. Qet will kick you in the balls and lop off your head while you're down. No blow is too low.
Alchemy - More of a hobby than anything, Qet enjoys making potions. Most of these are poisons, and if he offers you a drink, don't take him up on it.
Agility - Like the rest of his species, Qet is fast and agile. This is great for when he has to make a quick exit.
Personality:
Hot-headed - If you look at him wrong, Qet will get angry. His anger is blinding and powerful, and he's got a short fuse to boot. Even slight offenses will trigger his anger, and if he socially cannot be hostile, prepare for a barrage of inconveniences. He's just that petty. And not above pooping in your shoes.
Grumpy - When not engaged in bar brawls, Qet is overall grumpy and unpleasant to be around. He generally prefers to do everything alone, and idle chitchat is at the bottom of his priorities. He likes to scare people off with a curled lip and a growl; a warning that's best taken. He's not quite sure what to do when shown genuine kindness.
Ruthless - Mercy is not a word in Qet's vocabulary. To challenge him in combat is to engage in a fight to the death. Even his tongue is sharp, and insults fly freely. He's kind of a dick. He takes great enjoyment in targeting one's weaknesses, physically and mentally, and will exploit them without remorse.
Dishonest - Qet will spin lie after lie to get what he wants. He'll use these lies to exploit the good will of others. He thinks charitable people are fools just waiting to be taken advantage of, and has lured many a poor soul to their deaths down alleyways. It's advised not to trust anything he says.
Paternal? - Qet's only redeeming quality seems to be that he has a soft spot for children of any species. He will literally steal candy to give to babies. This extends, in part, to pregnant females. Culturally, for him, children are important, and their upbringing is top priority.
History:
Qet was born and raised in the Nkazon Desert, where he was raised to be the strongest he could be. The weak had no business living, and that was his life. One of his littermates, a sister, was killed for being too weak when she fell ill and never quite recovered.
As soon as he was old enough, Qet challenged his pack's leader to Grr’dhe Grraan. And failed miserably. It was considered lucky that he wasn't killed for his arrogance, but Qet was so ashamed of his failure that he left home, essentially banishing himself from his pack.
It didn't take Qet long before he heard whispers of a group called The Silver Fang, and he joined up. If his skills were to be put to use, he might as well make a living off it.
|
|
|
Kolkrabbi |
Posted by: Avarice - 01-12-2018, 09:53 AM - Forum: Suggestions?
- Replies (27)
|
 |
SPECIES NAME: Kolkrabbi
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake ... the Kraken!!!!”
Alignment = Neutral
Aging
0-30: Child
30-150: Adolescent
150-600: Teen
600-1,500: Adult
1,500+: Elder
Diet:
The Kolkrabbi live on a mainly carnivorous diet. If it has a brain, it’s fair game. Kolkrabbi diets mainly consist of various fish and crustaceans, often making it sport as to who can capture the best meal. It is quite common, however for Kolkrabbi to indulge on the “fruits” of the sea. Though these other pieces of their diets are either small snacks or additives to the meat that they prepare.
Gods Worshipped
Name of God: Lithrina is the goddess of love and war, and patron goddess of the dwarves.
Name of God: Cysnial is the goddess of charity and greed, and patron goddess of the wolves.
Appearance
Kolkrabbi come in a vast variety of colors, with different designs adorning their tentacles. Each Kolkrabbi are gifted with eight tentacles, with every tentacle being equal to a Kolkrabbi’s humanoid arm length. The hair color and the webbing between the fingers of a Kolkrabbi always share the same color of their tentacles while the eyes produce the color opposite of the hair and tentacle. For example, a Kolkrabbi with cherry red hair and tentacles would have emerald green eyes. Speaking of eyes, the ocular orbs of a Kolkrabbi possess horizontal slits like that of a horse or goat.
Abilities
Physical
The Kolkrabbi are adept in various fighting styles, their primary weapons being modified fishing spears, single handed swords, and with the elites carrying tridents. And when not using their weapons, they utilize their tentacles in various attacks.
Underwater: This is probably where a Kolkrabbi is at its most dangerous state. As Kolkrabbi are faster fighters within water, it could become quite a challenge to go up against one. Several physical attacks that are common for sea fighting Kolkrabbi fall under three fighting styles: Plunder; Swamper; and finally Moon Tide.
Plunder: This fighting style is based solely on the philosophy of disarming or stripping someone of their defenses. By attacking vital points in the armor or going after small targets along the weapon a Plundering Kolkrabbi can turn the “tide” (bah dum tsh) of the battle. These fighters are trained to be more agile with their weapons.
Swamper: Swamper, or “mudlurker” is the art of deception and manipulation. Swamper Kolkrabbi utilize their tentacles more within a fight, a common trick would be slinking low to the ground and diving towards their opponent’s feet, often missing on purpose as their tentacle latches onto the ankle as they slide past. These Kolkrabbi are the “weakest” of the three fighting arts as they are trained in ways that build as little muscle as possible to give off more of an impression that they cannot fight.
Moon Tide: Moon Tide is said to be a secret training art that only specific Kolkrabbi are chosen for. The Moon Tide warriors are believed to be the Kolkrabbi that are reported to attack sea vessels for their treasures. Oddly enough, that’s all they would take, leaving anything that doesn’t shine. These Kolkrabbi are a mysterious lot, even to their own kind oddly enough. But a Moon Tide fighter carry the tattoo of a shattered moon above water. Though one report is always true, they are aggressive fighters but never kill? interesting...
Above land: Here is where a Kolkrabbi is “nerfed” as they move much slower on land. But don’t underestimate Kolkrabbi that are trained for such journeys. “Landlubber” Kolkrabbi are taught a different set of fighting styles specifically for the earthy terrains. These second trilogy of fighting styles are: Clayman, Treelover mk1 and mk2, and finally Stoneblood.
Clayman: This fighting style is the land equivalent to Swamper. The difference is that Clayman fighters utilize the soppy terrain to their advantage. Kicking up mud usually, or dust when mud isn’t available. These fighters use whatever they can to lower the accuracy and the stability of their targets.
Treelover mk1: This fighting style is quite unique, as its origin is from a Kolkrabbi folklore of one of their own becoming a tree after a bloody and grieving battle. Kolkrabbi will use their tentacles to “root” themselves in a fight, this would require them to lose the ability of movement as their tentacles are now burrowed in the dirt. These Kolkrabbi are known to be fighters that focus on defensive techniques. Imagine a Whomping Willow, you wouldn’t like that huh?
Treelover mk2: This fighting style was founded on a Kolkrabbi’s observations on monkeys. These Kolkrabbi will often use their tentacles to navigate through trees, swinging through the branches or simply weaving around the tree itself. These fighters are known to destroy their own fighting environment as a last ditch attack effort or evasive maneuver.
Stoneblood: Now this is an interesting art for Kolkrabbi, and was in fact an idea offered to them by a dwarf who once visited a Kolkrabbi owned beach. Stoneblood (possibly named after the dwarf) is the art of utilizing the tentacles with stones for an extra oof. In fact a living mace would be an appropriate comparison. Hurling, flailing, and rolling stone on the floor to trip up opponents are all techniques masterfully used by Stoneblood fighting Kolkrabbi. As you can imagine, their tentacles are a lot beefier.
There is a final fighting art known as The Blade of Poseidon. These Kolkrabbi are quite rare (10% chance of birth) as they are born with white tentacles and black eyes. They are skilled in all fighting arts due to a seemingly natural affinity to combat.
Magical
The magical abilities of a Kolkrabbi are saved only for a specific selection of Kolkrabbi. However this will be discussed later. The magical abilities of a Kolkrabbi vary between the genders with natural affinity.
Male: Male Kolkrabbi Warriors are known to be well adept aquamancers. The water attacks of a Kolkrabbi could do various things, such as summons marine life made out of water, create urging waves on land, a bubble shield, and many more techniques. The Kolkrabbi Hero, Kerlkrint, was once said to have been so powerful he summoned a mountain sized golem made from the tides to aid the Kolkrabbi in a rebellion against their oppressors.
Female: Female Kolkrabbi Warriors are known to render themselves invisible to the naked eye. A special armor was crafted specifically for female warriors that was also able to fade from view. This type of illusion magic seemed to come naturally to the females. Some argue this is because the females are naturally weaker, others claim their gods purposefully made it so that the females are more dangerous than their visible brethren.
Shamans: This is where the gender barrier collapses. Shamans, Kolkrabbi with rare (15% chance of birth) black tentacles and white eyes, are trained in various forms of magic. Necromancy, Aeromancy, Pyromancy, Cryomancy, etc. Though they usually follow one or two teachings their whole life as a speciality.
Culture
Kolkrabbi culture is a mix based on their goddesses. The Kolkrabbi enjoy celebrations, every dinner meal is an all-tribe event where every member sit amongst their peers and enjoy a large feast. On the other hand they also enjoy sparring amongst one another in tournaments or when one feels dishonored by another. (i.e, when one breaks their word with another) This would be an example of the love and war they inherited from Lithrina. Kolkrabbi are inherently greedy, attacking ship and stealing valuables like jewels and precious metals. For their charitable acts however, they are often reported to be willing to give artifacts of their culture to others to study or collect. Cysnial would be responsible for this. To go into depth on this culture, however Kolkrabbi are actually a Matriarch like tribal culture. Their Tribe Leaders are all female with three of them in charge. The Male Kolkrabbi are still expected however to be the ones to carry the burdens of the tribe. Female Kolkrabbi are also allowed to carry these burdens but it isn’t too common. The Kolkrabbi carry many professions to help out the tribe. Some are Stitchers, creators of armor for the Kolkrabbi. Others are Forgers, makers of weapons. There are also Chefs, Scavengers, Trainers, Warriors, Crafters, and many more professions exist.
History
Not much is known about Kolkrabbi history save for the few text they’ve shared. Much of their origins involve a hero known as KerlKrint, The Coral Knight. He was said to be the first Kolkrabbi, but what was strange about him was that he was the only Kolkrabbi with grey tentacles and rainbow eyes. The Coral Knight was born from the conjoined efforts of Lithrin and Cysnial. They say Cysnial began to cry one day for her creation was imperfect, and couldn’t be finished. Hearing her distress Lithrin offered her assistance to create a powerful creature out of the failed race. But at the price that he would be warrior who would be willing to start a war at a moment’s notice. With reluctance the Goddess of Charity and Greed accepted, and together they created the Coral Knight. KerlKrint was a warrior with an immense pool of magic and a powerful fighter.
Disclaimer: This lore is not and may never be canon. It is to help with the supposed origins of the Kolkrabbi. Thank you.
KerlKrint was said to be the hero of the seas, and guardian of the sea races. One day it was said that a war broke out over the sky and sea, causing the races of the winds to battle the races of the waters. This war lasted for years until one day a sacrifice was made KerlKrint used his remaining magic to create an avatar of himself from the sea to battle the Dragon Lord: Siljunzahreik. The battle was long, and taxing The Dragon Lord wouldn’t let up the attack against the Coral Knight and KerlKrint refused to give up. In a valiant and terrible effort, the Coral Knight used one last spell to scatter his body. The explosion of magic was so great it was said to tear the Dragon Lord from existence… The Kolkrabbi rose from the scattered remain of the Coral Knight. They say that another Grey One will come to take the title of Coral Knight.
|
|
|
Expensive Mistakes |
Posted by: Sparx - 01-11-2018, 07:24 PM - Forum: Xira
- Replies (38)
|
 |
<b>Thread Status:</b> Open
<b>Players involved:</b> Sparx, Nate, Horvat
<b>Characters involved:</b> Kamilo, Jean, Tabassum
<b>Setting:</b> South Cutpurse Plains, cliff overlooking the ocean
<b>Time:</b> 25th Haliea, late evening
<b>Weather:</b> Cloudy with heavy mist
The glow of a campfire was barely visible through the mist that hung over the southern cliffs of Cutpurse Plains. Huddled around the fire trying to keep the moisture in the air from extinguishing the flames was a lanky figure, a shaggy adolescent with pointy fox ears and three bushy tails. Kamilo the kitsune was a regular of these plains, where bandits and other such delinquents were common sights on the roads. He was a young practitioner of the trade and often had his hands in people's pockets and purses, but today the dreary weather had fatigued him and kept him close to his current makeshift camp. Being a creature driven by fire, all the water hanging in the air just made him feel very put out.
"Stupid mist," Kamilo grumbled to himself as he grumpily jabbed a stick into his fire, which was hardly creating enough heat to be worth the trouble. His scarce belongings were tossed haphazardly between him and the poorly built lean-to he had been using for shelter for the past few days: some extra clothes, tools, and a couple of bags with supplies and the few coins and items he had managed to snatch around the area. The kitsune's luck had been horrid as of late, and he had decided to blame it on the fairly remote location.
Tomorrow he would move closer to the delta, where there were likely to be a lot more people with a lot more wealth moving about. Unless something more compelling came up before the sun did...
|
|
|
[M?] (Jellyfish Reproduction?) Huxleys |
Posted by: CommanderHorvat - 01-11-2018, 10:56 AM - Forum: Suggestions?
- Replies (28)
|
 |
Huxleys:
The gentle creatures float through the air, held aloft by the hydrogen they expel into their sacs.
Alignment =
Neutral/Good (either works, they just are not really physically capable of malicious behavior(unless they drain things of Vikta instead of passive gathering))
Aging
Since fertilization:
0-3/4 Months: Infant
4/5-5/6 Months: Child
6/7-9/10 Months: Teen
9/10 Months+: Adult
Average Lifespan: Theoretically immortal but due to the volatile nature of their internals and their habit of diving when startled means that most only live 3-4 years.
Diet:
These drifters feed off of any magic they come across, so food is never an issue. When they wish to rise, they simply consume a bit more.
OR
These drifters drain creature of Vikta for food, although due to their low energy usage, this isn't a massive issue.
Appearance
The have bulbous bodies, usually several meters in diameter. Within the thin, sickly yellow, semi-translucent, skin, there are few organs. In fact there is only one, their 'stomach', which converts magic into necessary proteins and hydrogen that is then transported into the sacks that bulge out from it like warts or tumors, the walls of these even thinner than the rest of the skin. This is because there are actually thousands of tinny gaskets on the exterior, enabling them to vent the excess with precision. Dangling off the bottom of their bodies are any where from 8-13 tendrils, slowly swaying. These have surpring strength, enabling them to anchor themselves in gale force winds.
(For visual references, look up the 'Leviathan Trilogy Huxley')
Abilities
They can turn natural magic into Hydrogen through biological means.
Can vent excess gas.
Feel with tentacles and can sense different magic densities as well as a basic sense of touch.
(if going with draining thing) Can drain creatures of Vitka though their tendrils/tentacles.
Culture
Found where ever the wind takes them, they are easily startled, leading to them falling from the sky. This sometimes ends fairly messily, but luckily they can survive a fall from a decent height... sometimes. Given that they are also large sacks of hydrogen, they tend to go up in flames if they get electrocuted or there are sparks or embers. Given their curiosity, this can cause problems. Luckily, due to having little of nutritional value and giving those who eat them horrible gas, they have few natural predators.
Other than that, they are drifters, only able to affect their height. This leads to their reproductive cycle being similar to a jellyfishes, except that instead of the polyps of infancy forming on the ground, they form in the egg pockets that dot their bodies/hydrogen sacks. Their sperm are released into the air throughout their adult life. Due to this, they tend to float in groups early on in life, only separating when the winds do so or when one becomes curious about something.
|
|
|
Tethys Frostholo |
Posted by: Kila - 01-10-2018, 05:06 PM - Forum: Character Profiles
- Replies (1)
|
 |
![[Image: 8ChHwTb.png]](https://i.imgur.com/8ChHwTb.png)
Art by Pixel-pup!
Character's Name:
Tethys [Tēthús]
Nicknames:
Teth, Tethy
Age:
7,860
Gender:
Male
Species:
Dragon | Wyvern
Abilities:
Dragon Form - Tethys can freely shift between his human and dragon form. His wyvern form has clawed wings that act like paws, and his scales glitter beautifully.
Frost Breath - Rather than breathing fire, Tethys breathes frost and ice.
Cold Resistance - Tethys' elemental affinity has given him resistance to the cold. He wears less layers than usual, and even while shirtless he's completely fine. The cold never bothered him, anyway.
Ice Magic - Tired in with his element, Tethys is extremely skilled with his ice magic. He can make it snow, build weapons of ice, and freeze the air around him to bone-chilling temperatures. Because of his magic, Tethys is almost always sparkling in some way, and he can even make jewelry from his ice that will never melt.
Athletics - Tethys is extremely fit. He spends most of his time in human form engaged in some manner of physical activity. He's strong, flexible, and agile.
Personality:
Independent - Tethys has been on his own for a long while now. As such he's self sufficient, and prefers to handle things on his own. This is a double-edged sword, as Tethys is loathe to admit when he needs help. He's generally fine with this, and takes it as an opportunity to learn how to work out his own problems. This isn't to say he dislikes the company of others--it's just that he has his own pace in which he does things, and his own methods as well. His life experiences have also made him rather prone to giving advice, be it wanted or not.
Passionate - No one can say that Tethys is an unfeeling man. He tackles everything with immense passion, and this can be a little overwhelming, as some of his passion rolls over into dramatic theatrics. His emotions can often rule him, but he is capable of applying logic and reasons to his arguments--just expect a lot of raised, passionate arguments. He takes on new tasks with enthusiasm.
Arrogant - The most important person in Thethys' world is... Tethys. He considers himself better, faster, smarter than anyone else. Especially his students. At least he's subtle in his arrogance? Silver lining.
Critical - As an instructor, Tethys has a critical eye. He can pick out a flaw in an instant. That one grin of brown rice in a sack of white rice? Noticed. Didn't bend your elbow ten degrees for that pose? Oh, he noticed. And he'll help you correct it. He teaches with a firm, gentle hand, and takes great interest in his students and their progress. Unfortunately, he always has something to say under his breath, mostly about how lackluster his ordered costumes are. He's had ten tailors quit on him this year.
Secretive - Tethys is a man of secrets. He travels around with his students entertaining the masses... and spying for The Silver Fang. In fact, spying isn't the only thing he does. Tethys isn't above the occasional assassination, not that anyone will ever know, with the exception of a few of his prized students. He's very good at keeping up his front, and a little lie here or there is nothing.
Manipulative Charismatic - Tethys can charm and sweet talk a man 'til he's been convinced to give Tethys the clothes on his back and anything that isn't nailed down. He can be incredibly persuasive when it suits him, and he knows many ways to get what he wants. Threats are a last resort.
Flirtatious - Tethys is fond of a good time, and he has a even greater fondness for flirting. Men, women, and anyone in between are targets for his sugared tongue and honeyed lips.
History:
Tethys was born in the Naminoishi Mountain Range just north of Nowhere. Where's Nowhere, you ask? Abso- fucking-lutly nowhere. Growing up, Tethys had little to see but rock, snow, and ice. Oh, and a little town called Yfrelo. Which is less of a town and more of a city, filled to the brim with mages.
Now, one can imagine that being a young wyvern full of curiosity and vigor would find it difficult to grow up in the middle of nowhere with nothing to do. And you'd be absolutely right! Tethys and his siblings were always up to no good, and were fond of games like "how close can we get to the city before mom catches us" and "divebomb the humans". This was, obviously, a problem for their mother, who just wanted to raise her clutch without the added fear of humans coming to raid their nest. But the more curious the children got, the harder they were to control.
"You want to experience the humans?" His mother asked, "Then we shall live among them."
So Tethys and his siblings were taught how to take their human forms, and thy were dragged kicking and screaming to live in Yfrelo. It wasn't a terrible life, and Tethys adjusted more than his siblings to the mundane day to day life of humans. In fact...
Tethys embraced it.
He found that he made quite an attractive human, and took to wooing young mages that attended the college. Of course, Tethys knew magic himself, but plying the doe-eyed magicless sort made it easier to bed many a fine man. His dancing didn't hurt, either. Of course, staying in one place was immensely boring, so he set out to explore Sleibte.
He later set up a traveling school for dancers.
Though rumor has it this doubles as a front for recruiting for The Silver Fang.
![[Image: XIP3QNB.png]](https://i.imgur.com/XIP3QNB.png)
|
|
|
Faust |
Posted by: CommanderHorvat - 01-10-2018, 03:26 PM - Forum: Character Profiles
- Replies (1)
|
 |
Character's Name:
Faust
Age:
63
Gender:
Female
Species:
Fairy/Kelahati, Elemental Grandparent
Abilities:
Strong lightning magic(from Elemental and Fairy), but has difficulty controlling it (Kelhati)
Dabbles in many other fields of magic.
Has a fairly durable exoskeleton and can produce and shoot the same chemical compound out of a small hole where an Adams apple would be on a male.
Can Fly with wings.
Can't shape shift like fairies or Kelahati or Elemental.
Appearance:
Faust has a relatively human over all shape, with some areas being covered by an deep red exoskeleton while others are bright, neon yellow, skin. These are seemingly randomly placed. She still poses an endoskeleton as well as four small insect legs that protrude from her sides, below her arms. She possesses short, patchy hair, as if her body couldn't decide whether or not it should have any at all. Here wings, a deep royal burple, shimmer like butterfly wings in defiance of her beetle genetics.
Upon her face is a pair of mismatched eyes. One black compound eye sharply contrasting with one that has lightning crackling withing. On one side of her mouth is a single mandible.
Standing four foot seven, she appears mismatched and out of place most every where. Possessing no visible reproductive organs, she in fact has an ovipostor that extends from where you would expect...
Personality:
Shy and suspicious unless discussing scientific discoveries.
Devotes herself to science.
Has an utter disregard for the morality of her experiments, although she becomes attached to her own creations.
History:
Born to her mother, the Kelahati, Faust never knew her father no know about her ancestry on that side of the family. As she grew up with her mother, she began to wonder how she came to be like this, how she was able to shoot boiling hot chemicals. The answers of "the gods will" or other 'superstitious' explanations never satisfied her and those of "Magic" only made her strive to gain a greater understanding of it all. As she grew, this only served to irritate her more, and eventually her mother decide it was best if she went and tried to find her own explanation to her questions. Knowing that other races might prosecute her, she gave Faust a concealing cloak, a few words of wisdom, a few days food, and a rumor of someone who was like minded before sending her on her way.
|
|
|
Ève |
Posted by: Immortal Cyan - 01-10-2018, 01:07 PM - Forum: Character Profiles
- Replies (1)
|
 |
<link href="https://fonts.googleapis.com/css?family=Didact+Gothic&display=swap" rel="stylesheet">
<div id="box" style="font-family: Didact Gothic;">Name: Ève
Gender: Woman
Sexuality: Bisexual
Species: Human
Age: 18
Appearance/Physiology:
Height
4'8"
Weight
110 Lbs.
Measurements
28H-24.89-44.44
Ève’s frame can be aptly characterized as “thick”. The feminine contours of her form are extremely plump, making it easy for her to “fill out” even the baggiest of pants or shirts. Her hair is just as full and distinctive as her figure. She has gradient, two-toned hair, which appears bright cyan at the roots and forms a color gradient from cyan to green where her voluminous curls start and finishes close to the ends of her hair, which are bright green.
Ève has gold irises, which makes her big, doe-like eyes even more distinctive against her dark tan skin tone. She has full, luscious lips which are normally coated with ombre magenta lip color. Finally, she has an ovular facial silhouette, which makes her features feminine and well balanced.
Personality:
Although she is initially quiet and reserved, in truth, Ève craves social interaction and friendship. However, she is not averse to conflict or gossip, and is can be quite prone to it by her emphatic nature. She is also very proud of her body, which she shows and utilizes off frequently through revealing clothing, dancing, and sexual activities. Ève is also adventurous by nature, both intellectually and physically. She enjoys witnessing and partaking in novel endeavors, even those that repulse or make her uncomfortable, initially.
However, Ève is not without fault. She has an aggressive temper, which often serves as a catalyst for the conflicts she gets into in the first place. She also takes comfort in groups, making her especially vulnerable to cult-like thinking and echo chambers, which may make her easily malleable to charismatic individuals. Finally, she is more prone to impulsive action than she would like to admit...
Abilities:
Athletics
Although she has a soft and voluptuous form, Ève has superb core strength, balance, flexibility, and upper body strength on account of her years of experience with dance.
Dance
Ève has danced for her entire life. Along with her magical studies, she practices dancing everyday and is extremely skilled at it for someone her age.
Magic
Ève is an Air Elementalist, and as such, she specializes in and is extremely proficient at air magic. However, she is also mildly skilled in utilizing fire magic. She often utilizes air magic to control the flight of her chakram, which she also utilizes as a weapon by itself.
History:
Ève was born to a wealthy warrior merchant family, as the heiress to her parent’s vast mercenary company. However, as an infant, the mercenary company was destroyed and much of her family’s fortune was lost. Her parents were declared to be missing after the event, and she was registered with an orphanage. As a young girl, Ève developed a passion and skill for dancing, which she developed privately. At the age of ten, she was enrolled in a mage’s college, where she discovered a latent affinity for air magic.
At the college, Ève developed a non-standard method of casting spells and channeling her vikta via dancing. Although her professors discouraged the practice at first, “dance-casting” only seemed to enhance her efficiency and skill. She has never successfully casted a spell without utilizing some form of rhythmic body motion in order to channel her vikta.
Ève left the college at the age of eighteen, although she still maintains her studies, in order to improve her power as an air mage.</div>
|
|
|
Adrianna Zidane |
Posted by: Kila - 01-09-2018, 04:23 PM - Forum: Character Profiles
- Replies (1)
|
 |
![[Image: SKJab41.png]](https://i.imgur.com/SKJab41.png)
Image soon to come!
Character's Name:
Adrianna Zidane
Nicknames:
Riri
Age:
75
Gender:
Female
Species:
Pren Elf, Human, Mimic.
Adrianna has been afflicted with the Mimic's Curse, and doesn't remember what her true form is.
Human and elven forms are what she's most comfortable in.
Abilities:
Shapeshifting - Adrianna is able to change her form in any way she sees fit. Eye color, hair color, height, weight, her body is her canvas. While she uses this ability to make herself more beautiful, Adrianna is not above morphing herself a set of mighty sharp claws for use on self defense.
Mimicry - She can easily mimic the form and abilities of anyone she sees, though she must be given enough time to study them. A quick transformation results in flaws, while a more lengthy one will result in her becoming a near perfect copy.
Appearance:
The basics of her appearance can change at the drop of a hat, if she so desires, but the most this often applies to is eye color and hair color and texture, though she'll use it to make herself more appealing in other ways, too.
Adrianna stands at a height of 5'5" and weighs about 130 pounds. She has a small frame with curves in all the right places, with a small amount of chub. With narrow shoulders and an hourglass figure, she considers herself very beautiful. She has a small mole atop the left breast, which she considers to be a beauty mark, and it's one of her favorite things about herself. She's proud of her body, and only works as hard as she has to to maintain her figure. With a fair, peachy complexion, with a dusting of freckles on her cheeks, Adrianna prefers to stay out of the sun. Her eyes are a bright olive green most of the time, but she changes them to compliment her outfits.
She prefers to keep her hair long, generally allowing it to grow to waist length. While usually possessing a very wavy texture, she has been known to straighten it. Her bangs are short, and all it takes is a simple shift in her part the can either sweep to one side of her face or lay flat against her forehead. The color is what's constantly changing. Lately, Adrianna's been on a red kick, opting to color her hair a rich burgundy color with almost purple undertones and brighter red highlights. She has been known to go all shades of blonde, brown, and black. As far as accessories go, she prefers sparkly to non. She has her ears pierced, and loves to wear teardrop earrings. Her collection of hair accessories is fairly small, with some flower pins, jeweled berets, and clips. She likes her necklaces to really sparkle, and has a relatively even number of short and long necklaces for just about every occasion.
Her wardrobe consists of a lot of cute clothes. She loves strapless short dresses, with ruffles, lace, and bows, and can be found wearing them a lot in spring and summer months. If it exposes her chest or hugs her curves, she owns it.
Personality:
Social - Adrianna loves people. A social butterfly, she loves to be the center of attention. In fact, she hates being alone so much that she'll often seek out the company of others just by going to local businesses and browsing their wares. She has a friendly personality, and is very eager to please others. The more liked she feels, the more worth she feels her life has. While she has a good sense of humor and good manners, some can find Adrianna to be a little high maintenance.
Self Conscious - Keenly aware of others, Adrianna has a need to be socially accepted. While she can mask her anxieties most of the time, Adrianna is still incredibly self conscious of herself, her action, and other others see her. She desperately seeks approval, and will do just about anything to get it. Perhaps this is why she's always changing how she looks? The woman is in need of some serious confidence boosters.
Hard Working - Adrianna is very hard working when it comes to doing what she loves. She puts her all into her hobbies; gardening, cooking (please don't eat her cooking), modeling, sex, she gives it her all. Even if she's doing something menial, like cleaning, Adrianna will do her best to impress. She'd hate to let someone down, after all.
Gentle - She's a gentle, kindhearted soul who dislikes most conflict. This has, on many occasions, earned her a reputation as a bit of a doormat. Her need to please people leaves her putting herself second, and others first. This is something she's working on, and being more assertive can be a challenge for her. It takes a lot to make Adrianna angry or uncomfortable to the point where she'll actually act out in frustration.
Provocative - Adrianna is incredibly provocative. Not in her political views or anything, but rather how she dresses and acts. She's a courtesan, through and through, and her body is how she advertises herself. She knows what gets men--and women--going, and knows exactly how to get them wrapped around her little finger. She dresses herself in the finest of clothes, because what better way to draw attention to her attributes than with clothes and accessories?
Lost - She's at a crossroads in life, unsure of what she wants to do with her life. Being a courtesan is all she knows, and while she doesn't want to continue in this life of work forever, she doesn't know what she wants to do. She's a little resigned to her life at this point, but Adrianna is still willing to try most things once until she learns what she wants to do.
History:
Adrianna was born to a pren elf? and...a human? At least she thinks her mother was a human. She doesn't quite remember. See, her mother left when Adrianna was three, and the only remnants were some jewelry she left behind. This left Adrianna's father rather protective of her, and she was very much under his thumb. Who she talked to, what she did, when she did it, it was all up to her father. She constantly had to check in with him, and eventually it became such a strain on their relationship that Adrianna left and never looked back.
Knowing she was a mimic from a young age, Adrianna turned her skills to sex to make a living. At first she started out as a simple prostitute, working on the street, but as she entered the cities, she learned that brothels were a much better alternative.
And now the Foxden is hiring. It's her lucky day!
She hopes.
|
|
|
Talk Floral to Me |
Posted by: Kila - 01-09-2018, 01:50 PM - Forum: Katakarthia
- Replies (16)
|
 |
<b>Thread Status:</b> Closed
<b>Players involved:</b> Kila, Hera
<b>Characters involved:</b> Charlie, Kurai
<b>Setting:</b> Conquest Fortress, War Fortress, and the lands between
<b>Time:</b> Current - early morning, shortly after sunrise
<b>Weather:</b> A bit rainy
Over the past six weeks, Charlie had come to the Conquest Fortress on a few occasions. Or rather, whenever her training would allow her. She was constantly exhausted, and the bags under her eyes grew darker and darker with each visit. With the death of another oracle, she'd been given a chance to slip away. Things would be too busy at home, and it provided her with a well needed reprieve from her near constant training. She was a normal woman here--at least, normal enough.
She lifted her hood to reveal her face at the fortress' doors, and was allowed entry. The servants here no longer questioned her presence. They knew she had a place in their master's bed, and none would dare question him. One of the servants took her damp cloak as she ascended the stairs to Kurai's room. Today, she decided, was going to be a good day. She was going to see Kurai, she was going to get some rest, and it would be good.
Servants side-stepped out of her way as she walked through the halls, grateful for the warmth of the fortress as it seeped its way into her bones. Today would be a good day.
Without knocking, she opened the dor to Kurai's chambers and walked inside.
"You won't believe what's happening," she said with a sigh. "But at least it let me get away for a while."
|
|
|
I Need A Drink |
Posted by: Kila - 01-09-2018, 12:22 AM - Forum: Sleibte
- Replies (34)
|
 |
<b>Thread Status:</b> Closed
<b>Players involved:</b> Kila, Sparx
<b>Characters involved:</b> Cyrus (Sparx), Kazu (Kila), Oliver (Sparx)
<b>Setting:</b> Eden
<b>Time:</b> Mid-morning, the 25th of Haliea
<b>Weather:</b> Sunny and clear, the day is starting to warm up, and there's a pleasant breeze
Kazu rushed through the halls of his manor, his pace never breaking into a jog. Commoners jogged, and he was not a commoner. He had thrown his study doors open, and a flurry of scrolls and books followed behind him, held aloft by the man's magic. Some fell to the floor with a clatter, but he gave them no thought; Cyrus would pick them up. He'd kept the man at his side since their meeting nearly six weeks ago. This was no time to think of his new, albeit rather unwilling, friend. He had been up since the crack of dawn, pouring over his notes, when the paper arrived.
And the news had him feeling sick.
Aerithe, Oracle of Zarkos, had died that morning in Prerio in front of an entire crowd of witnesses. It was believed she had suffocated, likely killed by her own god. It had only been three weeks since the wolf queen's death. Six since the human oracle's death. What did it all mean?
He had barely processed his decent down the stairs, and he was suddenly at the kitchen doors with barely enough time to throw them open with a wave of magic. Gods, he was tired.
"Oliver!" he said loudly--polite men didn't yell at their butlers, and Oliver could always hear Kazu throughout the house--as he made his way to the small table in the kitchen nook. There was no need for them to use the dining room; it was just the three of them, after all. "I need two cups of coffee, please, brewed strong, with cream and sugar. And a bottle of brandy, please," he paused and snapped his fingers, looking off into space as if he'd been struck by a grand idea, "Scratch that, make it a lot of coffee. I'll also need all the bacon and eggs we have. Oh, or brain food, perhaps? No. All the food. No, make what you think will be best." Kazu waffled between food options as he sat down, piling his scrolls and books on the table in front of him.
The bags under his eyes were dark against his fair skin. It was hardly a surprise; the man hadn't slept much in the past weeks, if at all, and the only decent sleep he seemed to get was when Oliver quite literally shooed him and Cyrus off to bed for a few hours. Kazu's study had begun to look like that of a madman's, with open books and scrolls marked with notes strung up on the walls, each one somehow connected to the oracle deaths. It was maddening. Absolutely maddening! And they kept dying!
They needed to stop! Dying!
And where the hell was Cyrus? What could be taking him so long!
"Cyrus, we have work to be doing! Another one died!"
|
|
|
|